Neuz crashes when 2 are near each other

01/27/2018 08:57 raventh1984#1
Hi epvpers,

Well if 2 chars are coming to each other then both of them crashes. Even with new characters.

Its not crashing when only 1 char is there without any other chars arround. And it doesnt matter at wich location it is.

Run it in debug. This comes up

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Code that shows up.

MoverMsg.cpp

Code:
void CMover::SetDestPos( const D3DXVECTOR3 & vDestPos, bool bForward, BOOL fTransfer )
{
	m_vDestPos	= vDestPos;
	
#ifdef __BS_ADJUST_SYNC
	m_bForward	= true;				//sun
#else
	m_bForward	= bForward;
#endif

	D3DXVECTOR3	vDir = GetPos() - m_vDestPos;

	m_bPositiveX = ( vDir.x > 0.0f );
	m_bPositiveZ = ( vDir.z > 0.0f );
	
	ClearDestObj();

#ifdef __CLIENT
	if( IsActiveMover() && fTransfer ) 
	{
		g_DPlay.PutPlayerDestPos( vDestPos, bForward );
	}
#endif
}
Its like it doesnt now how to set the Character at the location.

Problem found it was due to an other system that i implented that produces this error.
So i need to fix that system. I have removed it and now its back to normal.