Originally Posted by eitai123
Introduction:
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First of all, i'd like to say that i have started this project to help the private server community to protect & upgrade their server to a whole new level.
honestly, i kept seeing many filters over time, few has last long, and even fewer supplied what they claimed.
The majority of them will promise you big things but only a few actually delivers such quality, the main goal of SR_Proxy is to be efficient, light, easy to use, and above all - safe.
regardless of its ultimate goal, it will also help you the maintain your server ongoing routine easily, all in all - its just gonna make your life easier.
Important Notes:
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- SR_Proxy is FREE and always will be.
- SR_Proxy free version supports 1 Gateway/Agent servers only at the moment.
- There are many tips and notes and info labels on the UI panel itself it will help you know how and what to do to get all the systems working, use it well.
- If you have any ideas to improve / your under attack / have questions feel free to contact me.
- Always make sure your using the latest version of SR_Proxy and it is enabled in your firewall, replace the whole .rar archive when you download the latest version not just the .exe !
- SR_Proxy is x2 faster from any of the competition! The filter utilizes some of the best computer science optimizations!
Features:
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- This is just a glimpse of the features SR_Proxy has to offer, download
to take a fresh look of its features.
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v1.9.6 - Download Link & Scan (Download link in attachments):
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Please, note, the application is packed & encrypted and there might be some false-positive results, if anybody holds any doubt, i will gladly share a view of the source.
Change logs / Whats new in version 1.9.6:
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- Fixed the DC issue while players trying to login after a while.
- Fixed Send Notice To All button, works fluently.
- Fixed Silk/h system, now properly handling every scenario.
- Fixed many tiny bugs.
- CPU usage improvements.
- Exception handling improvements.
- Fixed continuation errors.
- Splitted some of the send SSAPI fun to a less chunky calls.
- Changed a few stuff to allow thread-safe collections.
- Re-coded the networking code, much better.
- Moved all of the tables to a new db called SRO_VT_PROXY
- Migrated logs from .txt file writing to sql tables.
- Fixed fellow pets bugs (on job/on fw) bypass.
- Removed the limit on job temple/event zone.
- Recoded many of the core funcs.
- Added Custom Yellow titles system based on in-game chat commands(real-time)
- Added the GM_Privileges system, you can know limit commands per gm based on his ip and CharName16.
- Converted the client mode to a simple close server button, still can be used as client mode.
- Fixed all the current runtime exceptions
- Fixed GMs commands restriction (~).
- Added an optional way to skip the IP verification for GMs.
- Fixed the pm packet table structure
- Fixed chat packet reading structure, made it compatible with current chat-based systems.
- Changed the spawned packet, to a more "accurate" one.
- Fixed GMs anti-invisibility.
- Fixed START_TIME reg, now will be as it should be, might caused the bp/s rates to malfunction.
- Fixed Ref cons buttons, now supports GW->AG corresponding assign...
- Editted Auto Events save option, now just click "save settings" it will save everything related to it.
- Fixed/Rearranged/Optimized READER_ENGINE.
- Fixed the missing sp check on startup, hardcoded eveything.
- Recoded the asynchronous server engine.
- Alot of GUI modifications, CPU % /stabillity improvements
- We are officially out of beta now !
- Fixed the exception while hovering the logs menu, allowed thread safe
- Fixed the bug reported on v1.9.0, proxy doesnt fully terminate after closing
- Recoded the async server again, made some modifications in the modules.
- You guys should notice a significant improve in CPU%, improved I/O & CPU bound operations!
- Fixed the fw skill block feature, recoded it to be real-time based.
- Added the generic custom uniques reward list system.
- Fixed the name missing on plus item notice.
- Removed global chat delay for GM ("[") prefixed chars.
- Fixed a tiny bug in the GW pp/s system.
- Recoded SR_MODULE class.
- Improved some base functions, added SyncInvoker in all timers including char own SILK_TIMER.
- Fixed cons lingering bug which messed up with the ip limit system -added the missing dc handlers (reported by Blackbats).(TBD)
- Added startup check if the _ItemPoolName records are empty, it inserts them automatically on startup.
- Fixed packets dumping functions, will show them accruately now.
- Fixed Disable jobflag usage if a fellow is spawned.
- Fixed Dsiable zerking while fellow is summoned.
- Fixed cannot interact with the FW gate pulleys, also caused for some other FW related features to malfunction (reported by ronz007).
- Replace the spawn packet with a more accurate one.(TBD)
- Fixed a bug in the IP limit system.
Future Updates / to-do list - Whats to come?:
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- Premium Version (PC limit - CTF/BA/FGW/JOB), another AG support, bots detection (mBot/Sbot/phBot/Clientless tools).
- Add an automatic remote host backup for dbs (Mega/Google drive API)
- Add auto server (restarter) in case one of the server modules crash.
- Add an ability to disable Advanced Elixirs usage on specific degree.
- Add an ability to disable job.
- Scheduled pre-defined notices
- auto reconnect/apparate chars features(TBR with AutoEvents)
- Add an ability to ban by panel/chat cmd for gms => ban char for 1/3/7 days.
- Add some more auto events(unqiues event/last man standing...)
Pricing / Donations (Optional):
[Only registered and activated users can see links. Click Here To Register...]- SR_Proxy will always be for free, however if you are willing to donate to keep us motivated & the updates coming, please do so from the following link in the application.
- Custom feature price is 10~15$ (may vary depending on the feature).
- The premium features are available only to a handful of people at the moment, since im still perfecting/building them, once they are done i will update the thread with the info.
As always new version (1.9.7) with alot of new features & bug fixes is expected to be released, so stay tuned.
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