Stone key Set for CN/JP

01/07/2018 10:32 aqua513#1
This little script sets the Q and E button to the bar by default. So those of you using the client with stones can use this to auto set the stones to the bar.

Enjoy.

It also sets back to S and backwards to X. So you can run either way. Not walk backwards.

Code:
update World00_Character.dbo.tKeyMapInit
set nASCIICode = 81
where nFunctionNo = 57

update World00_Character.dbo.tKeyMapInit
set nASCIICode = 69
where nFunctionNo = 58

update World00_Character.dbo.tKeyMapInit
set nASCIICode = 83
where nFunctionNo = 28

update World00_Character.dbo.tKeyMapInit
set nASCIICode = 88
where nFunctionNo = 29

select * from World00_Character.dbo.tKeyMapInit
Where ((nFunctionNo = 57) or (nFunctionNo = 58) or (nFunctionNo = 28) or (nFunctionNo = 29))
01/07/2018 19:25 fks157#2
its can use same as odin and gamigo ?
01/07/2018 23:48 aqua513#3
This little script sets the Q and E button to the bar by default.
01/08/2018 12:56 SexyLegs#4
Mal ne blöde Frage. Ich bestehe drauf das meine Chars rückwärts gehen können aber Steine benutzen können. Welche Zeile soll ich weg lassen ?
01/08/2018 18:47 Flainity#5
Code:
update World00_Character.dbo.tKeyMapInit
set nASCIICode = 81
where nFunctionNo = 57

update World00_Character.dbo.tKeyMapInit
set nASCIICode = 69
where nFunctionNo = 58

// Raus
//update World00_Character.dbo.tKeyMapInit
//set nASCIICode = 83
//where nFunctionNo = 28

//update World00_Character.dbo.tKeyMapInit
//set nASCIICode = 88
//where nFunctionNo = 29

select * from World00_Character.dbo.tKeyMapInit
Where ((nFunctionNo = 57) or (nFunctionNo = 58)) 
//or (nFunctionNo = 28) or (nFunctionNo = 29))
01/09/2018 02:00 SexyLegs#6
Danke sehr
01/19/2018 13:11 SexyLegs#7
Ich bin dafür wohl zu blöd.......