Hallo an alle,
hab da ein Problem, dass meine quest nicht richtig angezeigt wird also schon richtig aber nicht so wie ich es hätte, das ist meine quest:
möchte das es auf 2 seiten angezeigt wird sehe ingame
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kann mir da jemand helfen wäre nett
hab da ein Problem, dass meine quest nicht richtig angezeigt wird also schon richtig aber nicht so wie ich es hätte, das ist meine quest:
Code:
quest new7and8th_skills begin
state start begin
when 50514.use begin
say_title(item_name(50514))
say("")
if pc.get_skill_group() == 0 then
say("You didn't start an apprenticeship yet.")
return
end
local check_learned = 0
local help_skill_list = {
{{236}, {240},},
{{237}, {241},},
{{238}, {242},},
{{239}, {243},},
{{244},},
}
local skill_list = help_skill_list[pc.get_job() + 1][pc.get_skill_group()]
for i = 1, table.getn(skill_list) do
skill_vnum = skill_list[i]
if pc.get_skill_level(skill_vnum) > 0 then
check_learned = 1
end
end
if check_learned == 1 then
say("You already learn one of boost skills.")
return
end
help_skill_list_name = {
[236] = "Sword Spin Boost",
[237] = "Ambush Boost",
[238] = "Finger Strike Boost",
[239] = "Shooting Dragon Boost",
[240] = "Spirit Strike Boost",
[241] = "Fire Arrow Boost",
[242] = "Dark Strike Boost",
[243] = "Summon Lightning Boost",
[244] = "Wolf's Breath Boost"
}
local skill_vnum_list = {}
local skill_name_list = {}
for i = 1, table.getn(skill_list) do
skill_vnum = skill_list[i]
if pc.get_skill_level(skill_vnum) < 1 then
table.insert(skill_vnum_list, skill_vnum)
table.insert(skill_name_list, help_skill_list_name[skill_vnum])
end
end
if table.getn(skill_vnum_list) == 0 then
say("There are no boost skills available.")
return
end
table.insert(skill_name_list, "Cancel")
say("This ancient book seems to be very powerful! It is")
say("the key to tremendous skills. But first you must")
say("decide! Fighters can only master a single skill.")
say("Choose wisely")
local i = select_table(skill_name_list)
if i == table.getn(skill_name_list)then
return
end
local name = skill_name_list[i]
local vnum = skill_vnum_list[i]
say_title(item_name(50514))
say("")
say(string.format("You choose to learn %s.", name))
say("You're sure about your decision?")
local confirm = select("Yes", "No")
if confirm == 1 then
pc.remove_item(item.get_vnum(), 1)
pc.set_skill_level(vnum, 1)
return
end
return
end
when 50515.use begin
say_title(item_name(50515))
say("")
if pc.get_skill_group() == 0 then
say("You didn't start an apprenticeship yet.")
return
end
local check_learned = 0
local anti_skill_list = {221, 222, 223, 224, 225, 226, 227, 228, 229}
for i = 1, table.getn(anti_skill_list) do
skill_vnum = anti_skill_list[i]
if pc.get_skill_level(skill_vnum) > 0 then
check_learned = 1
end
end
if check_learned == 1 then
say("You already learn one of ward skills.")
return
end
anti_skill_list_name = {
[221] = "Sword Spin Ward",
[222] = "Ambush Ward",
[223] = "Finger Strike Ward",
[224] = "Shooting Dragon Ward",
[225] = "Spirit Strike Ward",
[226] = "Fire Arrow Ward",
[227] = "Dark Strike Ward",
[228] = "Summon Lightning Ward",
[229] = "Wolf's Breath Ward"
}
local skill_vnum_list = {}
local skill_name_list = {}
for i = 1, table.getn(anti_skill_list) do
skill_vnum = anti_skill_list[i]
if pc.get_skill_level(skill_vnum) < 1 then
table.insert(skill_vnum_list, skill_vnum)
table.insert(skill_name_list, anti_skill_list_name[skill_vnum])
end
end
if table.getn(skill_vnum_list) == 0 then
say("There are no ward skills available.")
return
end
table.insert(skill_name_list, "Cancel")
say("This ancient book seems to be very powerful! It is")
say("the key to tremendous skills. But first you must")
say("decide! Fighters can only master a single skill.")
say("Choose wisely")
local i = select_table(skill_name_list)
if i == table.getn(skill_name_list)then
return
end
local name = skill_name_list[i]
local vnum = skill_vnum_list[i]
say_title(item_name(50515))
say("")
say(string.format("You choose to learn %s.", name))
say("You're sure about your decision?")
local confirm = select("Yes", "No")
if confirm == 1 then
pc.remove_item(item.get_vnum(), 1)
pc.set_skill_level(vnum, 1)
return
end
return
end
when 50525.use begin
say_title(item_name(50525))
say("")
if pc.get_skill_group() == 0 then
say("You didn't start an apprenticeship yet.")
return
end
if get_time() < pc.getqf("next_time") then
if not pc.is_skill_book_no_delay() then
say("When your training is done, you have to")
say("rest for 12 to 24 hours.")
return
end
end
GRAND_MASTER_SKILL_LEVEL = 30
PERFECT_MASTER_SKILL_LEVEL = 40
local check_learned = 0
local new_skill_list = {221, 222, 223, 224, 225, 226, 227, 228, 229, 236, 237, 238, 239, 240, 241, 242, 243, 244}
for i = 1, table.getn(new_skill_list) do
skill_vnum = new_skill_list[i]
if pc.get_skill_level(skill_vnum) >= GRAND_MASTER_SKILL_LEVEL and pc.get_skill_level(skill_vnum) < PERFECT_MASTER_SKILL_LEVEL then
check_learned = 1
end
end
if check_learned == 0 then
say("No skill was learned yet through the skill")
say("training of the grand masters.")
return
end
new_skill_list_name = {
[221] = "Sword Spin Ward",
[222] = "Ambush Ward",
[223] = "Finger Strike Ward",
[224] = "Shooting Dragon Ward",
[225] = "Spirit Strike Ward",
[226] = "Fire Arrow Ward",
[227] = "Dark Strike Ward",
[228] = "Summon Lightning Ward",
[229] = "Wolf's Breath Ward",
[236] = "Sword Spin Ward",
[237] = "Ambush Ward",
[238] = "Finger Strike Ward",
[239] = "Shooting Dragon Ward",
[240] = "Spirit Strike Ward",
[241] = "Fire Arrow Ward",
[242] = "Dark Strike Ward",
[243] = "Summon Lightning Ward",
[244] = "Wolf's Breath Ward"
}
local skill_vnum_list = {}
local skill_name_list = {}
for i = 1, table.getn(new_skill_list) do
skill_vnum = new_skill_list[i]
if pc.get_skill_level(skill_vnum) >= GRAND_MASTER_SKILL_LEVEL and pc.get_skill_level(skill_vnum) < PERFECT_MASTER_SKILL_LEVEL then
table.insert(skill_vnum_list, skill_vnum)
table.insert(skill_name_list, new_skill_list_name[skill_vnum])
end
end
if table.getn(skill_vnum_list) == 0 then
say("There are no ward or boost skills available.")
return
end
say("When your waste your Good/Evils points during")
say("the training it's possible that you can be")
say("downgraded, even under the level of a Ronin.")
say("")
say("Do you want to continue?")
local s = select("Yes", "No")
if s == 2 then
return
end
say_title(item_name(50525))
say("")
say("Choose the skill you want to learn:")
table.insert(skill_name_list, "Cancel")
local i = select_table(skill_name_list)
if i == table.getn(skill_name_list)then
return
end
local name = skill_name_list[i]
local vnum = skill_vnum_list[i]
local level = pc.get_skill_level(vnum)
local cur_alignment = pc.get_real_alignment()
local need_alignment = 1000 + 500 * (level - 30)
say_title(item_name(50525))
say("")
if cur_alignment <- 19000+need_alignment then
say_reward("You don't have enough alignment points")
say_reward("for a Grand Master training.")
return
end
if get_time() < pc.getqf("next_time") then
if pc.is_skill_book_no_delay() then
pc.remove_skill_book_no_delay()
else
say("When your training is done, you have to")
say("rest for 12 to 24 hours.")
end
end
say(string.format("You choose to learn %s.", name))
say("You're sure about your decision?")
local confirm = select("Yes", "No")
if confirm == 1 then
pc.setqf("next_time", get_time() + 60 * 60 * math.random(12, 24))
say_title(item_name(50525))
say("")
if pc.learn_grand_master_skill(vnum) then
if pc.get_skill_level(vnum) == 40 then
say(string.format("%s became a perfect Master.", name))
else
say(string.format("You raised %s to G%d.", name, level-30+1+1))
end
say("My body is full of power. Something comes out here!")
say("You have completed higher level of training successfully.")
else
pc.change_alignment(-number(need_alignment / 3, need_alignment / 2))
say("That did not work. Darn!")
end
pc.remove_item(item.get_vnum(), 1)
end
return
end
when 71000.use begin
say_title(item_name(71000))
say("")
if pc.get_skill_group() == 0 then
say("You didn't start an apprenticeship yet.")
return
end
local check_learned = 0
local new_skill_list = {221, 222, 223, 224, 225, 226, 227, 228, 229, 236, 237, 238, 239, 240, 241, 242, 243, 244}
for i = 1, table.getn(new_skill_list) do
skill_vnum = new_skill_list[i]
if pc.get_skill_level(skill_vnum) > 0 then
check_learned = 1
end
end
if check_learned == 0 then
say("You didn't learn any boost or ward skill yet.")
return
end
say("You will forgot anything you learn about boost")
say("and ward, are you sure about your decision?")
local confirm = select("Yes", "No")
if confirm == 1 then
for i = 1, table.getn(new_skill_list) do
skill_vnum = new_skill_list[i]
if pc.get_skill_level(skill_vnum) > 0 then
pc.clear_one_skill(skill_vnum)
end
end
pc.remove_item(item.get_vnum(), 1)
end
return
end
end
end
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kann mir da jemand helfen wäre nett