NPC MISSING

11/29/2017 13:31 Zeljian#1
Hi Epvpers i got some problem when i edit my source by adding 3rd job system, my npc was missing ingame., only the guard are their

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how to fix this., i for got all

hope can give me idea were i can fix this.,
11/29/2017 14:43 Hekmatyar#2
duplicate thread????? [Only registered and activated users can see links. Click Here To Register...]

have players use imagination about npc not missing ^^ works all the time.
11/29/2017 15:13 KetchupSamurai#3
Make sure __3RD_LEGEND16 is defined in World/Neuz/Database (VersionCommon.h), something as small as this can cause an issue like that.
11/30/2017 11:39 Zeljian#4
yes my problem is from npc is hidden, but monster and guard are their and i can hit them all,. no error gevin to me., no client logs and server logs about the issue,

i already define the 3rd job the said versioncommon,h but its the same, so im trying what @[Only registered and activated users can see links. Click Here To Register...] said

Quote:
Originally Posted by FlyffServices View Post
1. Mis-matching defines? Yeh your skill are so low that u only can edit defines lol
2. packet related problems? Why mobs and Guardian NPCs are spawned?

so we can say..
No. This "invisible npc bug" are known since the Source got released.



Sorry but i never worked with Salem or create any Source or anything with him. What the fuck are u talking?

"maybe i should refine my skills" Which skills? Copy all Releases on ePvP and ******** and release it on your own forum? xDDDDDDDDDDDD



WTF are you talking? Which accounts and which content?!



What is this? LOL

You look very bad and very very confused.


@TE here are the fix:

change this
BOOL m_bSetJob[MAX_JOB];

to this

BOOL m_bSetJob[MAX_JOB-8];
fix., i use this BOOL m_bSetJob[MAX_JOB-8];.,
but i change to this because of some source use this.,
BOOL m_bSetJob[32];

i find some source this is usually in the source
11/30/2017 21:59 Nick#5
Keep using [Only registered and activated users can see links. Click Here To Register...] thread, please, another thread relating to this issue is not necessary.

#closed