InGame Fehlermeldung bei D2NT-Bot

01/27/2010 13:44 Kolani#1
Huhu ePvpers! =)

Habe vermutlich ein kleines Problem beim Bot einstellen. Einloggen tut er sich doch sobald er Ingame ist kommt diese Confi-Fehlermeldung die man auf dem Bild sieht. Das meiste hab ich so eingestellt wie es im Guide steht.

[Only registered and activated users can see links. Click Here To Register...]

Weiss jemand woran das liegt?

HTML Code:
Include("config/NTConfig.ntl");

var NTConfig_PutAura;
var NTConfig_UseRedemption;

function NT_LoadConfig()
{
	//------------------------------------------------------------------------------
	// Boss configuration
	//------------------------------------------------------------------------------
	NTConfig_PublicMode = false;
	me.quitonhostile = false;

	NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
	//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
	NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
	//NTConfig_Script.push("NTThreshSocket.ntj");
	//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = true;
	//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
	//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
	NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
	NTConfig_Script.push("NTDiablo.ntj"); NTConfig_KillDiablo = true;
	NTConfig_Script.push("NTMephisto.ntj");
	//NTConfig_Script.push("NTTravincal.ntj");
	NTConfig_Script.push("NTSummoner.ntj");
	NTConfig_Script.push("NTDuriel.ntj");
	//NTConfig_Script.push("NTAncientTunnels.ntj");
	NTConfig_Script.push("NTAndariel.ntj");
	NTConfig_Script.push("NTCountess.ntj");
	NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
	//NTConfig_Script.push("NTMausoleum.ntj");

	me.maxgametime = 600; // time in seconds, maximum game length (0 is infinite)
	NTConfig_StartDelay = 0;	// Delay time in milliseconds to start;
	NTConfig_AreaDelay = 500;	// Delay time in milliseconds to change area;
	NTConfig_SnagDelay = 500;	// Delay time in milliseconds to wait before starting picking items

	NTConfig_SkipHealLife = 90;	// If you have more than this percent of life, you won't go to a healer
	NTConfig_SkipHealMana = 70;	// If you have more than this percent of mana, you won't go to a healer
	NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
	NTConfig_UseMerc = true;	// Set to true if you use a mercenary, will revive merc at a reviver npc.
	NTConfig_ResetWeapon = false;	// Set to true to reset weapon when reviving merc

	NTConfig_LifeThresh = 60;	// Drink a normal potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 40;	// Drink a rejuvenation potion if under this percent of life.
	NTConfig_ManaThresh = 30;	// Drink a normal potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 10;	// Drink a rejuvenation potion if under this percent of mana.
	NTConfig_LifeChicken = 30;	// This is your chicken life percent. If you go below this life total, exit game.
	NTConfig_ManaChicken = 0;	// This is your chicken mana percent. If you go below this mana total, exit game.

	NTConfig_MercLifeThresh = 60;	// This is the threshold to use a life potion on your merc in percent.
	NTConfig_MercRejuvThresh = 40;	// This is the threshold to use a rejuv potion on your merc in percent.
	NTConfig_MercChicken = 20;	// This is your mercs chicken life percent. If he goes below this, exit game.

	NTConfig_FreeSpace = 36;		// Number of free columns. If less full columns are free stashing is set.

	// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
	NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
	NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
	NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
	NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];

	NTConfig_MinGoldToStash = 100000;	// Maximum gold amount carried before going to stash

	//----------------------------------------------------------------------------------------------
	// Type of potion used in each belt column
	// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
	// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
	// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
	// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
	// To use rejuvenations only, put "rv" in all columns.
	//----------------------------------------------------------------------------------------------
	NTConfig_BeltColType[0] = "hp";
	NTConfig_BeltColType[1] = "mp";
	NTConfig_BeltColType[2] = "rv";
	NTConfig_BeltColType[3] = "rv";

	//----------------------------------------------------------------------------
	// Minimum amount of potions in each column before needing refilling
	// If there's less potions then this number in the column we go and shop.
	// Set to 4 to go shopping as soon as there's a potion missing.
	// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
	//----------------------------------------------------------------------------
	NTConfig_BeltColMin[0] = 4;
	NTConfig_BeltColMin[1] = 4;
	NTConfig_BeltColMin[2] = 0;
	NTConfig_BeltColMin[3] = 0;

	//-----------------------------------------------------------------------------------
	// SnagIt configuration
	// Here is a list of preset nip files assuming you use nip package.
	// If you want to add your own .nip files, just copy any line and enter the
	// To disable a .nip file, just add "//" at the start of the line or delete the line.
	//-----------------------------------------------------------------------------------
	NTConfig_NIPFilePath.push("uniques.nip");
	NTConfig_NIPFilePath.push("sets.nip");
	NTConfig_NIPFilePath.push("whites.nip");
	NTConfig_NIPFilePath.push("runes.nip");
	NTConfig_NIPFilePath.push("rares.nip");
	NTConfig_NIPFilePath.push("magics.nip");
	NTConfig_NIPFilePath.push("gems.nip");
	NTConfig_NIPFilePath.push("charmsjewels.nip");
	NTConfig_NIPFilePath.push("ringsamulets.nip");
	NTConfig_NIPFilePath.push("potions.nip");
	//NTConfig_NIPFilePath.push("moneymaker.nip");
	NTConfig_NIPFilePath.push("keys.nip");

	NTConfig_SnagRange = 40;	// Radius to check for dropped items. 40 is a good number here

	//------------------------------------------------------------------------------
	// Cubing configuration
	// Supported gems and runes recipe only
	//------------------------------------------------------------------------------
	NTConfig_Cubing = false;		// Enable cubing

	//NTConfig_CubingItem.push(["gcw",0,3]);        //Chipped Diamond    gcw
	//NTConfig_CubingItem.push(["gcv",0,3]);        //Chipped Amethyst    gcv
	//NTConfig_CubingItem.push(["gcb",0,3]);        //Chipped Saphire    gcb
	//NTConfig_CubingItem.push(["gcy",0,3]);        //Chipped Topaz        gcy
	//NTConfig_CubingItem.push(["gcr",0,3]);        //Chipped Ruby        gcr
	//NTConfig_CubingItem.push(["gcg",0,3]);        //Chipped Emerald    gcg
	//NTConfig_CubingItem.push(["skc",0,3]);        //Chipped Skull        skc

	//NTConfig_CubingItem.push(["gfw",0,3]);        //Flawed Diamond    gfw
	//NTConfig_CubingItem.push(["gfv",0,3]);        //Flawed Amethyst    gfv
	//NTConfig_CubingItem.push(["gfb",0,3]);        //Flawed Saphire    gfb
	//NTConfig_CubingItem.push(["gfy",0,3]);        //Flawed Topaz        gfy
	//NTConfig_CubingItem.push(["gfr",0,3]);        //Flawed Ruby        gfr
	//NTConfig_CubingItem.push(["gfg",0,3]);        //Flawed Emerald    gfg
	//NTConfig_CubingItem.push(["skf",0,3]);        //Flawed Skull        skf

	//NTConfig_CubingItem.push(["gsw",0,3]);        //Normal Diamond    gsw
	//NTConfig_CubingItem.push(["gsv",0,3]);        //Normal Amethyst    gsv
	//NTConfig_CubingItem.push(["gsb",0,3]);        //Normal Saphire    gsb
	//NTConfig_CubingItem.push(["gsy",0,3]);        //Normal Topaz        gsy
	//NTConfig_CubingItem.push(["gsr",0,3]);        //Normal Ruby        gsr
	//NTConfig_CubingItem.push(["gsg",0,3]);        //Normal Emerald    gsg
	//NTConfig_CubingItem.push(["sku",0,3]);        //Normal Skull        sku

	//NTConfig_CubingItem.push(["glw",0,3]);        //Flawless Diamond    glw
	//NTConfig_CubingItem.push(["gzv",0,3]);        //Flawless Amethyst    gzv
	//NTConfig_CubingItem.push(["glb",0,3]);        //Flawless Saphire    glb
	//NTConfig_CubingItem.push(["gly",0,3]);        //Flawless Topaz    gly
	//NTConfig_CubingItem.push(["glr",0,3]);        //Flawless Ruby        glr
	//NTConfig_CubingItem.push(["glg",0,3]);        //Flawless Emerald    glg
	//NTConfig_CubingItem.push(["skl",0,3]);        //Flawless Skull    skl

	//NTConfig_CubingItem.push(["r01",0,3]);        //El Rune        r01
	//NTConfig_CubingItem.push(["r02",0,3]);        //Eld Rune        r02
	//NTConfig_CubingItem.push(["r03",0,3]);        //Tir Rune        r03
	//NTConfig_CubingItem.push(["r04",0,3]);        //Nef Rune        r04
	//NTConfig_CubingItem.push(["r05",0,3]);        //Eth Rune        r05
	//NTConfig_CubingItem.push(["r06",0,3]);        //Ith Rune        r06
	//NTConfig_CubingItem.push(["r07",0,3]);        //Tal Rune        r07
	//NTConfig_CubingItem.push(["r08",0,3]);        //Ral Rune        r08
	//NTConfig_CubingItem.push(["r09",0,3]);        //Ort Rune        r09

	//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]);    //Thul Rune + chipped Topaz    r10 + gcy
	//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]);    //Amn Rune + chipped Amethyst    r11 + gcv
	//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]);    //Sol Rune + chipped Saphire    r12 + gcb
	//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]);    //Shael Rune + chipped Ruby    r13 + gcr
	//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]);    //Dol Rune + chipped Emerald    r14 + gcg
	//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]);    //Hel Rune + chipped Diamond    r15 + gcw

	NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]);    //Io Rune + flawed Topaz    r16 + gfy
	NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]);    //Lum Rune + flawed Amethyst    r17 + gfv
	NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]);    //Ko Rune + flawed Saphire    r18 + gfb
	NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]);    //Fal Rune + flawed Ruby    r19 + gfr
	NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]);    //Lem Rune + flawed Emerald      r20 + gfg
	NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]);    //Pul Rune + flawed Diamond      r21 + gfw

	NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]);    //Um Rune + Topaz                r22 + gsy
	NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]);    //Mal Rune + Amethyst            r23 + gsv
	//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]);    //Ist Rune + Saphire             r24 + gsb
	//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]);    //Gul Rune + Ruby                r25 + gsr
	//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]);    //Vex Rune + Emerald             r26 + gsg
	//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]);    //Ohm Rune + Diamond             r27 + gsw

	//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]);    //Lo Rune + flawless Topaz       r28 + gly
	//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]);    //Sur Rune + flawless Amethyst   r29 + gzv
	//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]);    //Ber Rune + flawless Saphire    r30 + glb
	//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]);    //Jah Rune + flawless Ruby       r31 + gll
	//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]);    //Cham Rune + flawless Emerald   r32 + glg

	//------------------------------------------------------------------------------
	// Gamble configuration
	// To specify what items to gamble, adjust the array with the desired item codes
	//------------------------------------------------------------------------------
	NTConfig_Gamble = true;		// Enable gambling
	NTConfig_GambleStopGold = 300000;	// Gold amount to stop the gambling

	NTConfig_GambleItem.push("rin");	// Rings
	NTConfig_GambleItem.push("amu");	// Amulets
	NTConfig_GambleItem.push("ci0");	// Circlets
	NTConfig_GambleItem.push("ci1");	// Coronets
	//NTConfig_GambleItem.push("lgl");	// Leather Gloves
	//NTConfig_GambleItem.push("vgl");	// Heavy Gloves
	//NTConfig_GambleItem.push("mgl");	// Chain Gloves
	//NTConfig_GambleItem.push("tgl");	// Light Gauntlets
	//NTConfig_GambleItem.push("hgl");	// Gauntlets


	NTConfig_OpenChest = true;	// Set to true to open chest

	//------------------------------------------------------------------------------
	// Attack configuration
	//------------------------------------------------------------------------------
	NTConfig_PutAura = 113; // Concentration
	NTConfig_AttackSkill[0] = 0;	// Cast your first spell once. Set to 0 if you won't
	NTConfig_AttackSkill[1] = 112; // Blessed Hammer
	NTConfig_AttackSkill[2] = 112; // Blessed Hammer
	NTConfig_AttackSkill[4] = 0;	// Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
	NTConfig_ClearPosition = true;	// Set to true if you want to clear area after killing boss.
	NTConfig_CheckSafe = true;	// Set to true to check for curses, merc and potion (go to town if needed)

	NTConfig_UseRedemption = true;	// Set to true to use Redemption after killing monster.
}
MfG, Nikola
01/27/2010 15:09 benno1990#2
ganz einfach :D

der name der NTConfig_Paladin_NAME ist falsch... überprüfe es nochmal sorgfältig :D
01/27/2010 20:45 Kolani#3
Stimmt! Name falsch in die Config eingetragen.

Danke Benno. ;)
01/27/2010 20:56 njomnjomnjom#4
Quote:
Name falsch in die Config eingetragen.
Macht nix bist erst der 8te diese woche...



Sarkasmus.... muahahah