[Release] Map Editor

10/31/2017 12:26 Gangor#1
Today i'm give you my tool for manage the map file, yes another release.

Presentation:

Support File :
-Nfa
-Nfc
-Nfe
-Nfl
-Nfm (support version : 16, 17, 19, 21, 22)
-Nfp
-Nfs (support version : 2)
-Nfw
-Pvs (support version : 1, read only)
-Qpf (support version : 1, 3)

Featured :
-Creates a map object similar to paint.
-Edit color map objet.
-Manage every data (Collision, Event Area, Gates, Lights, Nfp, Npc props, Occlusion props and segment, Regions, Respawn, Water, Segment, Tile, Speed grass).
-Replace texture.
-Updating old nfm to last version.
-Auto update software version.

Credit :
thanks to @[Only registered and activated users can see links. Click Here To Register...] for help,
thanks to @[Only registered and activated users can see links. Click Here To Register...] for the test.
thanks to @[Only registered and activated users can see links. Click Here To Register...] for your work on datacore.

Update :

Version Description
1.2.1.X [+] Using game coordinates for all items.
[+] Add bug report
[+] Add warning missing file for minimap.
Fix Opening the selected file and not the file in the configured directory.
Fix File with locale included.
1.2.2.0 Add support for import map by client with datacore v4.
[+] Loading map files in thread.
[+] Added a new configuration to preload the client directory.
datacore.path:PATH_TO_DATA

The software is obfuscate maybe some antivirus dont appreciate this.

Dont trust, dont download.
10/31/2017 13:12 アルカード#2
i saw this tool in action long time ago i am so happy it is outhere,thanks for release i hope we see more from you!
10/31/2017 14:16 thefear511#3
been waiting for this forever :P thx mate
10/31/2017 14:50 InkDevil#4
@[Only registered and activated users can see links. Click Here To Register...]: Thanks for realizing my requests everytime when I had bugs or ideas for additional functions :D
....and I know I had a lot of "stupid" requests xD

Additional Info:

NFM-Editor
Allows you to change tile-textures in "Terrain"-tab in NFM-Editor.
Allows you to modify terrainprops (insert, delete;also multiple delete).
Allows you to edit/insert/delete grass/speedgrass-entries.


NFW-Editor
You can only use ONE effective possibility (color, water-id or reflection).
Also with 9.4 sFrame you can't use custom watertexture or reflection!
10/31/2017 16:30 SilentWisdom#5
I will say incredible release but once again I don't understand the desired to hide source, why keep giving people fish instead of teaching them to fish?
10/31/2017 16:32 thefear511#6
Quote:
Originally Posted by SilentWisdom View Post
I will say incredible release but once again I don't understand the desired to hide source, why keep giving people fish instead of teaching them to fish?
good word :o
10/31/2017 16:59 Gangor#7
Maybe I'll share it, but for the moment I want to protect my work from potential leakage. I do not really have a good experience with my previous release, I prefer to keep some security with my work.
10/31/2017 17:26 ThunderNikk#8
Thanks to both Gangor for the great tool and Lamia for the coordinate lesson.

I hate 9.4 Rondo and my options are to either revert or fix it, this gives me a very good opportunity to fix it.
10/31/2017 18:20 .BlackCat.#9
It looks similar to a tool c1ph3r shared with me a few years back. Nice release.
10/31/2017 18:48 InkDevil#10
Quote:
Originally Posted by ThunderNikk View Post
Thanks to both Gangor for the great tool and Lamia for the coordinate lesson.

I hate 9.4 Rondo and my options are to either revert or fix it, this gives me a very good opportunity to fix it.
My calculation was not completely correct...removed it now, because Gangor already looks to change that.


Edit: He updated it, so you can use ingame-coordinates now :)
10/31/2017 19:48 SilentWisdom#11
Quote:
Originally Posted by Gangor View Post
Maybe I'll share it, but for the moment I want to protect my work from potential leakage. I do not really have a good experience with my previous release, I prefer to keep some security with my work.
I understand that, this is why I put my work into my github before I release it publicly. This way you can steal it all you want, but we will both know it was mine first. Github time uploaded/created does not lie. :P
11/07/2017 02:49 ThunderNikk#12
Ok so I know I am a map noob, and now everyone here will know I am a map noob but I don't care.

I open up a map file and it looks nothing like what you have in the video.

I am trying to make edits to Rondo and when I opoen the NFM it complains about 3 missing files (NFL, NFP, PVS for 008_006) now I can not find any more files in the server maps or the client dump maps there was one more config file it wanted I found in the server folder.

I open it and I dont see any of the terrain or textures I just see the lines.

So what am I doing wrong? Do I need the client side files or the server side files?
11/07/2017 06:15 SilentWisdom#13
If you're using grim then that's why you're no getting those extensions. Until rMod v1.0 I'd use pyrok dumper for those.
11/07/2017 12:55 ThunderNikk#14
It is not that I don't have those extensions, it is just that I don't have them for 008_006
11/07/2017 22:12 Gangor#15
My software is not able to display map without the images. It is possible that someday a feature to generate minimap will appear, but it will support only the textures of the ground and not the prop but is not for now.

I will add the log for the minimap images.