Well formatting is correct, also adding new lines is working smoothly as you could see in the file. Some server added new lines into it:
Code:
JOB_TRADER_4_1 SKILL_SKALIDOR_JOB_TRADER_STUNSHIELD_S READY 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ skill_cast_foot_debuff_01a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_warlock_blood_ready_a.wav none
JOB_TRADER_4_2 SKILL_SKALIDOR_JOB_TRADER_STUNSHIELD_S SHOT 1 TRUE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
JOB_TRADER_4_3 SKILL_SKALIDOR_JOB_TRADER_STUNSHIELD_S ACT_S 0 FALSE none none 1 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ warlock_dark_linkstun_a.efp none 0,10,0 none 0,0,0 none 0 none skill2\usk_warlock_confusion_heal_a.wav none
JOB_TRADER_4_4 SKILL_SKALIDOR_JOB_TRADER_STUNSHIELD_S ACT_L 0 FALSE none none 0 0 0 0 1 500,300 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ warlock_dark_linkstun_keep_a.efp none 0,10,0 none 0,0,0 none 0 none none none
JOB_TRADER_5_1 SKILL_SKALIDOR_JOB_TRADER_TELEPORT_S READY 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ wizard_light_teleport_b.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_light_teleport_a.wav none
JOB_TRADER_5_2 SKILL_SKALIDOR_JOB_TRADER_TELEPORT_S READY 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ wizard_light_teleport_b.efp none 0,0,0 none 0,0,0 none 0 none none none
JOB_THIEF_1_1 SKILL_SKALIDOR_JOB_THIEF_INVISIBLE_S SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_cold_ready_a.wav none
JOB_THIEF_1_2 SKILL_SKALIDOR_JOB_THIEF_INVISIBLE_S SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ wizard_cold_invisible_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_cold_invisible_a.wav none
JOB_THIEF_2_1 SKILL_SKALIDOR_JOB_THIEF_INVISIBLE_GROUP_S SHOT 0 FALSE none none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ skill_cast_foot_water_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_cold_ready_a.wav none
JOB_THIEF_2_2 SKILL_SKALIDOR_JOB_THIEF_INVISIBLE_GROUP_S SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ wizard_cold_invisible_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_cold_invisible_a.wav none
JOB_THIEF_3_1 SKILL_SKALIDOR_JOB_THIEF_FIRETRAP_S READY 0 FALSE NOR|CRI|HWAN none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ skill_cast_foot_fire_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_wizard_fire_ready_a.wav none
JOB_THIEF_3_2 SKILL_SKALIDOR_JOB_THIEF_FIRETRAP_S S_RETURN 0 FALSE NOR|CRI|HWAN none 0 0 0 0 1 0,0 AT_SOURCE MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ wizard_fire_trap_hit.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 skill2\usk_wizard_fire_hit_b.wav none
JOB_THIEF_4_1 SKILL_SKALIDOR_JOB_THIEF_BLOODYTRAP_S READY 0 FALSE NOR|CRI|HWAN none 1 0 0 0 1 1000,1000 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ skill_cast_foot_debuff_01a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_warlock_blood_ready_a.wav none
JOB_THIEF_4_2 SKILL_SKALIDOR_JOB_THIEF_BLOODYTRAP_S SHOT 1 TRUE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_TARGET_F MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ warlock_blood_trap_hit_a.efp none 0,0,0 * 0,5,0 none 0 none skill2\usk_warlock_blood_explosion_bomb.wav none
JOB_THIEF_4_3 SKILL_SKALIDOR_JOB_THIEF_BLOODYTRAP_S S_RETURN 0 FALSE NOR|CRI|HWAN CHAR_BASE 0 0 0 0 1 0,0 AT_SOURCE MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ warlock_blood_trap_bomb_a.efp none 0,0,0 none 0,10,0 none 0 SCT_SHAKECAM1 skill2\usk_warlock_blood_explosion_a.wav none
JOB_THIEF_5_1 SKILL_SKALIDOR_JOB_THIEF_MONSTERMASK_S SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_SOURCE MOV_HWAN,0,200,200 0,0,0 false,0,0,0,0,false skill\europe\ rog_trans_absorption.efp Bip01 0,0,0 Bip01 0,0,0 skill\europe\rog_trans_shine_body.efp 0 none skill2\usk_transform.wav none
JOB_THIEF_6_1 SKILL_SKALIDOR_JOB_THIEF_DUPLICATE_S READY 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ rog_trans_hide.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_transform.wav none
JOB_THIEF_7_1 SKILL_SKALIDOR_JOB_THIEF_TRACK_S ACT_L 0 FALSE none none 0 0 0 0 1 100,100 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ rog_stealth_hunting_a.efp * 0,5,0 none 0,0,0 none 0 none skill2\usk_rog_stealth_point_a.wav none
JOB_HUNTER_1_1 SKILL_SKALIDOR_JOB_HUNTER_SPEED_S ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ rog_dagger_speed_motion_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_rog_dagger_speed_a.wav none
JOB_HUNTER_1_2 SKILL_SKALIDOR_JOB_HUNTER_SPEED_S ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ rog_dagger_speed_keep_a.efp Bip01 Head 0,0,0 none 0,0,0 none 0 none none none
JOB_HUNTER_1_3 SKILL_SKALIDOR_JOB_HUNTER_SPEED_S ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ rog_dagger_speed_keep_a.efp Bip01 R Hand 0,0,0 none 0,0,0 none 0 none none none
JOB_HUNTER_1_4 SKILL_SKALIDOR_JOB_HUNTER_SPEED_S ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ rog_dagger_speed_keep_a.efp Bip01 L Hand 0,0,0 none 0,0,0 none 0 none none none
JOB_HUNTER_2_1 SKILL_SKALIDOR_JOB_HUNTER_HOWLING_S SHOT 1 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ warrior_frenzy_pulling_a.efp none 0,0,0 none 0,0,0 none 0 none skill2\usk_Warrior_Frenzy_Tount_a.wav none
JOB_HUNTER_2_2 SKILL_SKALIDOR_JOB_HUNTER_HOWLING_S ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_TARGET_F MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ system_tount_mark_a.efp none 0,0,0 * 0,5,0 none 0 none none none
JOB_HUNTER_3_1 SKILL_SKALIDOR_JOB_HUNTER_CONFUSE_S ACT_S 0 FALSE none none 1 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ rog_targetlock_a.efp * 0,13,0 none 0,0,0 none 0 none skill2\usk_transform.wav none
JOB_HUNTER_3_2 SKILL_SKALIDOR_JOB_HUNTER_CONFUSE_S ACT_L 0 FALSE none none 0 0 0 1 1 800,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ rog_targetlock_keep_a.efp * 0,13,0 none 0,0,0 none 0 none none none
JOB_HUNTER_4_1 SKILL_SKALIDOR_JOB_HUNTER_CIRCLE_S ACT_S 0 FALSE none none 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none skill2\usk_rog_poison_field_a.wav none
JOB_HUNTER_4_2 SKILL_SKALIDOR_JOB_HUNTER_CIRCLE_S ACT_L 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false skill\europe\ rog_poison_trap_b.efp none 0,0,0 none 0,0,0 none 0 none none none
SKALIDORWANTED SKILL_SKALIDOR_WANTED_S ACT_L 0 FALSE none MOB_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false res\etc\ system_wanted.bsr * 0,5,0 none 0,0,0 none 0 none none none
SKALIDORWANTED SKILL_SKALIDOR_WANTED_S_2 ACT_L 0 FALSE none MOB_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false res\etc\ system_wanted_2.bsr * 0,5,0 none 0,0,0 none 0 none none none
SKALIDORWANTED SKILL_SKALIDOR_WANTED_S_3 ACT_L 0 FALSE none MOB_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false res\etc\ system_wanted_3.bsr * 0,5,0 none 0,0,0 none 0 none none none
SKALIDORWANTED SKILL_SKALIDOR_WANTED_S_4 ACT_L 0 FALSE none MOB_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false res\etc\ system_wanted_4.bsr * 0,5,0 none 0,0,0 none 0 none none none
SKALIDORWANTED SKILL_SKALIDOR_WANTED_S_5 ACT_L 0 FALSE none MOB_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false res\etc\ system_wanted_5.bsr * 0,5,0 none 0,0,0 none 0 none none none
//SKALIDOR ITEMS
CHARNAME SKILL_MALL_CHARNAME_CHANGE SHOT 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\ skill_earthking_fire_hit.efp 0,0,0 none 0,0,0 none none none none none
HONORREST ITEM_MALL_HONOR_RESET_A SHOT 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\ skill_earthking_fire_hit.efp 0,0,0 none 0,0,0 none none none none none
STATPOINT ITEM_MALL_STAT_POINT_RESET_A SHOT 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\ skill_earthking_fire_hit.efp 0,0,0 none 0,0,0 none none none none none
SKILLPOINT ITEM_MALL_SKILL_POINT_RECALL_A SHOT 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\ skill_earthking_fire_hit.efp 0,0,0 none 0,0,0 none none none none none
ANALFUCK1 ITEM_SKALIDOR_ANAL_FUCK_PREMIUM SHOT 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\ skill_earthking_fire_hit.efp 0,0,0 none 0,0,0 none none none none none
ANALFUCK2 ITEM_SKALIDOR_ANAL_FUCK_REDSTAT SHOT 0 FALSE none none 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false monster\ skill_earthking_fire_hit.efp 0,0,0 none 0,0,0 none none none none none
I don't want to waste my time searching for more stuff. You could maybe point to your own stuff, it is simply easier then.