5165 DMG

01/24/2010 20:11 intel_ro#1
For all ppl the damage calculation in source 5165 is corect but is not finished .. to be more exactliy are 2 things that re missing from real co
u all forget that
1st reborn get at lvl 70 ,30% more natural defence
2nd reborn get at lvl 70 ,30% more natural defence
based on this u ppl can make chek if attaker is rb or nonrb and damage taker is rb or nonrb, dmg calculation or if not u can change the dmg take in attack.cs and skill.cs calculation and it will not make the diference it will just be the same for all types of chars rb or nonrb
01/25/2010 00:17 Korvacs#2
Atually theres significantly more missing from the damage calculation than just the reborn modifier.
01/25/2010 01:59 NoFatChicks#3
@Korvaks

Agreed
01/25/2010 02:08 © Haydz#4
Quote:
Originally Posted by intel_ro View Post
1st reborn get at lvl 70 ,30% more natural defence
2nd reborn get at lvl 70 ,30% more natural defence
Damage = (int)Math.Round((decimal)(Damage * 1 - (0.3 * Target.Reborn)));