Memory

09/15/2017 05:14 Yolo143#1
What could be the possible reason why my client is getting high CPU usage when on its dual client?
09/15/2017 06:01 xTwiLightx#2
Misleading title - you're asking something about "high cpu usage", but title says "Memory".

The reason(s):
Bad programming in general, lots of draw calls, lots of processing which consumes CPU power.
09/15/2017 15:03 Yolo143#3
Quote:
Originally Posted by xTwiLightx View Post
Misleading title - you're asking something about "high cpu usage", but title says "Memory".

The reason(s):
Bad programming in general, lots of draw calls, lots of processing which consumes CPU power.
Opppss I was about the post about CPU usage but i enter memory my bad sorry, but Is there any way to fix that? what i mean is how can i configure or locate where the bad programming happen?
09/15/2017 15:25 xTwiLightx#4
Quote:
Originally Posted by Yolo143 View Post
Opppss I was about the post about CPU usage but i enter memory my bad sorry, but Is there any way to fix that? what i mean is how can i configure or locate where the bad programming happen?
Lots of debugging and analysis. :)

Things like nVidia PerfKit and PerfHUD (which might be deprecated, so try out Nsight) might help, but you'll have to implement it into your client.

Don't get me wrong - we are talking about Direct3D programming, no "I'll define that and paste some code here and there".