Quote:
Originally Posted by Yolo143
Opppss I was about the post about CPU usage but i enter memory my bad sorry, but Is there any way to fix that? what i mean is how can i configure or locate where the bad programming happen?
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Lots of debugging and analysis. :)
Things like nVidia PerfKit and PerfHUD (which might be deprecated, so try out Nsight) might help, but you'll have to implement it into your client.
Don't get me wrong - we are talking about Direct3D programming, no "I'll define that and paste some code here and there".