[v15] Health bars not updating properly

09/10/2017 07:37 FlyffDeveloper#1
See the below images, When a player is hit their hp bar on the other client is only updated once they go below ~50k hp usually. It seems like the hp bar is capped at 50k hp almost. Any idea where or how i can fix this?


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09/13/2017 09:12 FlyffDeveloper#2
Bump, anyone have any ideas?
09/13/2017 09:21 elitemember21#3
What source are you using my friend?
09/13/2017 11:02 FlyffDeveloper#4
I am using a clean v15 source with a couple of self made changes, but non of them impacted the health bars or visual rendering in any way.
09/24/2017 07:29 FlyffDeveloper#5
Bump. Still have this problem :(
09/24/2017 10:02 xX!Spuderman69!Xx#6
CWndWorld::RenderSelectObj(

if( bSkip == FALSE )

That's the part you need. Check the calculations the data types etc.
Also check the theoretical (the calculated) length of the Gauge and the texture being used.

Never worked on that Part of the source - just some ideas.
09/24/2017 13:25 FlyffDeveloper#7
Alright thanks, The HP bars work fine on monsters with like 200mil hp so I assume its not calculating something properly for when selecting players specifically.
09/25/2017 13:23 Zeljian#8
infotarget