Ok so not important at all but I wanted to ask some people their opinions on some ideas.
I've been really bored last few days and increasingly annoyed with some realllyy 'basic' releases/quests released the last little while. My question for you guys is what would actually be a GOOD event/quest/feature for a source.
If you were playing a server and saw an event, what would you want it to be? (keeping in mind the limitations of clients. Not looking to go into client modification seriously)
Heres a few ideas that I came up with.
note, most relate to features I've seen on other servers and are having to do with my new favorite, the CanSee calculation (seriously... how was I ignoring it all this time? So many uses for it!)
King of Hill: PvP
Exists I think on acid co and a few other servers but it struck me when browsing through coemu how simple such a thing is to code! (I coded a basic version in like 5-10 minutes... yet virtually no servers have this kind of a thing!)
here is some pesudo code/steps that I've thought of for it. Not complex, not complete. Just personal reference for if I ever want to finish it/release it
King Of Hill: Non pvp
Same as previous system except that it would be a random location loaded from database (across all main maps) and it would simply broadcast which map it is. Spawn a npc/tnpc at the cansee location. When giving players points it has a chance to change location.
When location is changed it despawns the npc, broadcasts which map the npc is now on and spawns the new npc/changes cansee map/x/y.
No need for a top player hash table as scores would not be printed top right (would be too annoying for whole server)
Alternatively could print who is wining/their score every 2 minutes as gm msg.
Quiz Npc:
Not really useful for newer patches where quiz show is functional... still a fairly easy thing to do.
Dictionary (loaded from database) of questions/answers. use the existing chat system basically saying if the player can see the npc and quest is active and they say the answer then the question changes, they get the point, scores updated etc.
Simple enough to do, just the actual dictionary/database stuff that would take some effort.
Anyways, this thread isn't just me going "OMG WHY NO ONE MAKE THEEESSEE THEY PR0?!"
I'm wanting to know what you guys think would be a good ACTUAL quest (not talk to npc x, go to npc y, get reward) or something stupid like that. If I have time, energy and care enough I may code it/release but right now I'm just looking for some brainstorming.
I've been really bored last few days and increasingly annoyed with some realllyy 'basic' releases/quests released the last little while. My question for you guys is what would actually be a GOOD event/quest/feature for a source.
If you were playing a server and saw an event, what would you want it to be? (keeping in mind the limitations of clients. Not looking to go into client modification seriously)
Heres a few ideas that I came up with.
note, most relate to features I've seen on other servers and are having to do with my new favorite, the CanSee calculation (seriously... how was I ignoring it all this time? So many uses for it!)
King of Hill: PvP
Exists I think on acid co and a few other servers but it struck me when browsing through coemu how simple such a thing is to code! (I coded a basic version in like 5-10 minutes... yet virtually no servers have this kind of a thing!)
here is some pesudo code/steps that I've thought of for it. Not complex, not complete. Just personal reference for if I ever want to finish it/release it
King Of Hill: Non pvp
Same as previous system except that it would be a random location loaded from database (across all main maps) and it would simply broadcast which map it is. Spawn a npc/tnpc at the cansee location. When giving players points it has a chance to change location.
When location is changed it despawns the npc, broadcasts which map the npc is now on and spawns the new npc/changes cansee map/x/y.
No need for a top player hash table as scores would not be printed top right (would be too annoying for whole server)
Alternatively could print who is wining/their score every 2 minutes as gm msg.
Quiz Npc:
Not really useful for newer patches where quiz show is functional... still a fairly easy thing to do.
Dictionary (loaded from database) of questions/answers. use the existing chat system basically saying if the player can see the npc and quest is active and they say the answer then the question changes, they get the point, scores updated etc.
Simple enough to do, just the actual dictionary/database stuff that would take some effort.
Anyways, this thread isn't just me going "OMG WHY NO ONE MAKE THEEESSEE THEY PR0?!"
I'm wanting to know what you guys think would be a good ACTUAL quest (not talk to npc x, go to npc y, get reward) or something stupid like that. If I have time, energy and care enough I may code it/release but right now I'm just looking for some brainstorming.