GAME.CORE FIXES?

07/14/2017 17:00 Agorin#1
Have you any fix for crash game.core guys?
Code:
#0  0x08236fc8 in boost::simple_segregated_storage<unsigned int>::find_prev (
    this=0x86bab50, ptr=0x5ed1b208) at simple_segregated_storage.hpp:175
        iter = (void *) 0xd2
#1  0x08236e14 in CAffect::Release (p=0x5ed1b208)
    at simple_segregated_storage.hpp:126
No locals.
#2  0x0809135d in CHARACTER::ClearAffect (this=0x5f008000, bSave=true)
    at char_affect.cpp:221
        listAffects = {303, 304, 305, 306, 307, 308}
        pkAff = (CAffect *) 0x5ed1b208
#3  0x08098723 in CHARACTER::Dead (this=0x5f008000, pkKiller=0x32996000,
    bImmediateDead=false) at char_battle.cpp:1315
        isAgreedPVP = false
        isUnderGuildWar = false
        isDuel = false
        isForked = false
        pack = {header = 0 '\0', vid = 60}
        __FUNCTION__ = "Dead"
#4  0x080999b2 in CHARACTER::Damage (this=0x5f008000, pAttacker=0x32996000,
    dam=4988, type=DAMAGE_TYPE_NORMAL) at char_battle.cpp:2205
        lMapIndex = <value optimized out>
        iMapEmpire = <value optimized out>
        iCurHP = -3063
        iCurSP = 0
        IsCritical = true
        IsPenetrate = false
        IsDeathBlow = <value optimized out>
#5  0x08062fb2 in battle_hit (pkAttacker=0x32996000, pkVictim=0x5f008000,
---Type <return> to continue, or q <return> to quit---iRetDaQuit
) at battle.cpp:694
        iDam = <value optimized out>
        pkWeapon = <value optimized out>
#6  0x08063270 in battle_melee_attack (ch=0x32996000, victim=0x5f008000)
    at battle.cpp:165
        max = 300
        distance = 139
        dam = 1641
        ret = <value optimized out>
#7  0x0809bec9 in CHARACTER::Attack (this=0x32996000, pkVictim=0x5f008000,
    bType=0 '\0') at char_battle.cpp:227
        dwCurrentTime = 3734725
        iRet = <value optimized out>
        __FUNCTION__ = "Attack"
#8  0x08164fb4 in CInputMain::Attack (this=0x5f15a49c, ch=0x32996000,
    header=2 '\002', data=0x5fa87046 "\002") at input_main.cpp:1841
        victim = 0x5f008000
#9  0x0816c325 in CInputMain::Analyze (this=0x5f15a49c, d=0x5f15a400,
    bHeader=<value optimized out>, c_pData=0x5fa87046 "\002")
    at input_main.cpp:3387
        ch = 0x32996000
        iExtraLen = <value optimized out>
        __FUNCTION__ = "Analyze"
#10 0x08152cab in CInputProcessor::Process (this=0x5f15a49c,
    lpDesc=0x5f15a400, c_pvOrig=0x5fa87000, iBytes=156,
    r_iBytesProceed=@0xffffa534) at input.cpp:103
        iExtraPacketSize = <value optimized out>
        bHeader = 2 '\002'
09/13/2017 00:24 Axilus#2
Did you figure it out? Since Im having same problem here -
#0 0x08217d72 in boost::simple_segregated_storage<unsigned int>::find_prev (
this=0x86fa3e8, ptr=0x2a0279f8) at simple_segregated_storage.hpp:175
175 simple_segregated_storage.hpp: No such file or directory.
in simple_segregated_storage.hpp