with the dic city npc how does the npc know ur killing the right mob
if(GC.MyChar.DisCityON && map number = lvl 2 dis)
{
if (GC.MyChar.DisKo < #Needed to continue)
GC.MyChar.DisKO += 1;
else
print msg saying that you have enough kos
}
You should update the CoFuture source to 5017 like you said you wanted to. Hehe. I know you don't want to get into it really, but hey, will teach ya some about packets i suppose.Quote:
No problem. If you have any other questions lemme know. I'm getting bored again and have nothing to code really (I'm kinda tempted to write a FULL dis quest for CoEmu... just cause there's been so many half finished ones in the past few days)