Yea, what most of server devps don't understand newdays is that people don't like over-edited servers. Everything is fine when they fix what Joymax didn't. But when they start to add so many random shits to make server look better, it start to lose sense.
The first thing we have to think is that above of any other opinion, Silkroad is a MMORPG. This mean that the game itself is supposed to be Long-Term, Quest-based lvl up system, balanced PvP environment, Job oriented, Craft system, Dungeons, History, etc...
Most of today's server hardly has at least 3 of these aspects of a true MMORPG while Joymax with all their failures they're still keeping the MMORPG environment.
Today's server don't have quest-based sytem, which encourages people to bot 24/7 until they get max lvl (They would bot with quests too, but they may think about other kind of quest-based system that doesn't require bot at all)
Today's server don't have true Job-focused system. They think that adding job points as reward and enabling job temple instantly makes the game Job-based. This is totally false. If they really wanted a Job-based server, first of all gold rate and job rate must be x1 as well as they need to get rid of gold botters by selling items sell value to 0 (or low enough to avoid making it a non viable strategy to get gold). As well as if they want to add Job Temple, they must keep joymax system and make it better (quests to get AP to unlock uniques chambers, job pvp events, big job caravan events, like iSro did with Consigment Merchant and Styria Clash in job update) and forget about the new trade routes, these routes are too bad, a really big wasted potential that could be done for another kind of special event.
Today's server don't have craft system, what kind of MMORPG don't have craft system? Joymax craft system wasn't really nice, tablets were annoying due to that failed concept of "Attribute Assimilation", craft system isn't just an upgrade scroll to get end gear, it's more than that. but anyway they (Joymax) deleted it and made craft system for Job-exclusive items, socket stones and fortress items (like catapults), which was a nice idea which I don't see implemented in today's servers.
Today's server don't have Dungeons, just few of so many devs with some brain takes Pharaoh Tomb and fit it in to their server, but that's not enough, also, they don't event add quest to unlock mid and adv pharaoh tomb entrance... I know coding instance dungeons isn't easy, but it will surely make server more interesting.
Today's server don't give a fuck about balance, most of them takes the same/random "balance" changes and they end up failing over and over again. I really don't understand why all servers have an open beta phase if they don't really care about balance, they just ope ni, there's a strong build, most of people goes with that build, everybody quits and that's all. Another failure. Just because of laziness of not touching skills as they fear everything is gonna fail and end up releasing an unbalanced server to milk player's money and closes after few weeks.