Control FGW pillars spawn rate !

06/12/2017 01:15 -Prestige..#1
i wanna increase the spawn rate of fgw pillars!
06/12/2017 02:25 DaxterSoul#2
Quote:
Originally Posted by -Prestige.. View Post
i wanna increase the spawn rate of fgw pillars!
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And I want people to use the search function, but I guess that's not gonna happen any soon...
06/12/2017 04:14 -Prestige..#3
Quote:
Originally Posted by DaxterSoul View Post
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And I want people to use the search function, but I guess that's not gonna happen any soon...
u know .. i've searched but didn't find that topic :/

ty, that link helped alot..
if not much, i've got a couple of qu.
1- changing the value from 0.001 to 1,would make it 100% pillar will appear if the trigger is successful .. or would it increase the spawn rate..
>> can't exactly determine the factor of "value", what does it control ?
2-could u provide me with this trigger edit?
06/12/2017 05:01 DaxterSoul#4
Quote:
Originally Posted by -Prestige.. View Post
u know .. i've searched but didn't find that topic :/
Ye, I know...

Quote:
Originally Posted by -Prestige.. View Post
1- changing the value from 0.001 to 1,would make it 100% pillar will appear if the trigger is successful .. or would it increase the spawn rate..
>> can't exactly determine the factor of "value", what does it control ?
2-could u provide me with this trigger edit?
1. Yes, the FLOAT_INPUT param controls the spawn rate i.e. the chance of spawning the pillar, not the amount of pillars per TRIGGER_ACTION execution.
2. No, there is no release planned yet.