Mob kill capture

05/25/2017 17:24 -Prestige..#1
Just like Uniques Kills are noticed in the GS(then captured by filter or whatever) .. could certain mobs be captured ?
tried changing the mob to unique but not working.!
05/25/2017 23:57 B1Q#2
here's how i did it

1. i created a custom class for nearby monsters (ID,Model) and i called it Monster
2. a Dictionary for continuous<ContinuousID uint,UID uint> damage (skills,burn etc) and i called it _continuousdmg
3. i created another custom class for each player & the damage he done to a specific monster (PlayerID (UniqueID) uint,Damage uint) and called it PDmg
4. a custom class (Mob) & list for each nearby monster (Monster mob,List<PDmg> players) called it _dmg



NOTE: missing the 0xB071 packet for continuous damage. i'll add it later

05/28/2017 15:12 -Prestige..#3
Quote:
Originally Posted by B1QB0SS :3 View Post
here's how i did it

1. i created a custom class for nearby monsters (ID,Model) and i called it Monster
2. a Dictionary for continuous<ContinuousID uint,UID uint> damage (skills,burn etc) and i called it _continuousdmg
3. i created another custom class for each player & the damage he done to a specific monster (PlayerID (UniqueID) uint,Damage uint) and called it PDmg
4. a custom class (Mob) & list for each nearby monster (Monster mob,List<PDmg> players) called it _dmg



NOTE: missing the 0xB071 packet for continuous damage. i'll add it later

okay i got that .. still i need the packet opcode of monster spawn ?
if there is xD :confused::confused:

EDIT : Looks like there isn't .. tested with EDX auto-parser .. appears no packet for mob spawn(Client to Server)

but there is a packet from (SERVER to CLIENT) >> 0x3015 OR 0x300C .. both appears ..

the Question now ? .. how can i make the filter capture the packet from the SERVER not the CLIENT ?
05/28/2017 20:15 B1Q#4
Quote:
Originally Posted by -Prestige.. View Post
okay i got that .. still i need the packet opcode of monster spawn ?
if there is xD :confused::confused:

EDIT : Looks like there isn't .. tested with EDX auto-parser .. appears no packet for mob spawn(Client to Server)

but there is a packet from (SERVER to CLIENT) >> 0x3015 OR 0x300C .. both appears ..

the Question now ? .. how can i make the filter capture the packet from the SERVER not the CLIENT ?
3015 is used for all game objects. (not sure but i parsed it a long time ago and it is used for mobs npcs players and pets)

you could check the 4 types (TypeID1~4) in _RefObjCommon using the ModelID and if it's a mob add it to the mobs list

and which filter you're using?
05/29/2017 01:53 -Prestige..#5
Quote:
Originally Posted by B1QB0SS :3 View Post
3015 is used for all game objects. (not sure but i parsed it a long time ago and it is used for mobs npcs players and pets)

you could check the 4 types (TypeID1~4) in _RefObjCommon using the ModelID and if it's a mob add it to the mobs list

and which filter you're using?
SUPERMIKE SRC ..
05/29/2017 01:58 B1Q#6
look for a void called OnReceive_FromServer
05/29/2017 02:57 -Prestige..#7
Quote:
Originally Posted by B1QB0SS :3 View Post
look for a void called OnReceive_FromServer
thankyou .. done :* :* :*

#close
05/29/2017 13:07 Spidy.#8
#Case closed