Attack Rate for each Job

05/23/2017 11:22 direktbottle#1
Where in the source can I make a certain job gain more base Attack? I know there is propJob.inc and MoverAttack.cpp but those are all auto attack. Basically what I want to do is change the attack of Psykeeper and Elementor skills without modifying propSkill.

Thanks!
05/23/2017 13:00 Xeylou#2
Take a Look at Asal canculation...
Maybe you are able to use the Code with some changes for Psy?
Otherwise i don't have any idea at the Moment.
05/23/2017 14:38 direktbottle#3
Quote:
Originally Posted by Xeylou View Post
Take a Look at Asal canculation...
Maybe you are able to use the Code with some changes for Psy?
Otherwise i don't have any idea at the Moment.
I'll check it out, thanks!

Quote:
Originally Posted by Mognakor View Post
meme
Not changing damage of individual skills but increasing the overall base attack for Psykeepers and Elementors. The files MoverAttack and PropJob only changes the auto-attack damage, not the damage when using skills.

Maybe my post was confusing, but what i've noticed is that Elementors have lower base attack compared to a Psykeeper when using the exact same gear. The Wand vs Staff is what makes the difference, my Psykeeper have more than 5000 more base attack. I want to increase it for Elementors.
05/23/2017 15:18 Xeylou#4
That's the Job Canculation...
You can Push the Skills via propSkill...
And you are able to Push only Skills, not only Auto-Attack...
Change the Value for example for HOP... make the 140 to 400 and you see that the HOP is over 1m (i think)

If you only want to Push the Elementor..
Change effects from the Elementor Skills (x5)... they give only useless Effects (without Wind+15%) this is usefull for Ele AoE.
05/23/2017 22:34 direktbottle#5
I am looking to increase the base attack for a certain job. (or the attack increase formula) if possible.