Pet Aura

05/22/2017 06:23 Yolo143#1
Hi guys,

I just wanted to know why I can't put the buff pet or the ordinary pet inside the box of aura change. *Image inserted*

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Here's my wndfield.cpp

Here's my Resdata.inc


Note: Been tested to full the buff pet with beads but still can't change its aura

Hope someone will help me :D

Also can i have the list of pet aura sfx file?
05/22/2017 08:33 Xeylou#2
What sfx Texture you want to use ?
I Check your Code but i don't See any Viewpoint about the sfx Glow Name...
From what Source you got the System?
Maybe Turn Off your pet and try it again if it's inside? xD
05/22/2017 08:41 alfredico#3
I don't see anything wrong in code. Check CWndPetGlowChange::OnDropIcon with breakpoints.
05/22/2017 09:42 Yolo143#4
Quote:
Originally Posted by Xeylou View Post
What sfx Texture you want to use ?
I Check your Code but i don't See any Viewpoint about the sfx Glow Name...
From what Source you got the System?
Maybe Turn Off your pet and try it again if it's inside? xD
I just meant to say. If there's any sfx file that is being needed to me to see of the glows :D but my main problem is I can't put my buff pet inside the box





Quote:
Originally Posted by alfredico View Post
I don't see anything wrong in code. Check CWndPetGlowChange::OnDropIcon with breakpoints.
Same here but I don't know why I can't even put my pet inside the box even thought the code's are putted correctly even on the resource :confused:
05/22/2017 09:52 Xeylou#5
Error Log?

Server/Client ?
05/22/2017 12:38 Yolo143#6
Quote:
Originally Posted by Xeylou View Post
Error Log?

Server/Client ?
Oww I forgot to look at my Client Log so here is it

A very huge error on my Client Log but there's no any error in Server





I hope you can help me with this. This error occur While opening a Buffed Pet. the error's continue while opening a buff pet.
05/22/2017 14:19 Xeylou#7
Quote:
Originally Posted by Yolo143 View Post
2017/ 5/22 18:26:52 GetModelElem - out of range: type=3, size=3523, index=10240

2017/ 5/22 18:26:52 CModelMng::loadModel objtype=3 index=10240 bpart=0

2017/ 5/22 18:26:52 CreateSfx : 10240 sfxÀÇ m_pModelÀÌ ¾øÀ½

2017/ 5/22 18:26:52 An error occurred with the worldboss function

2017/ 5/22 18:26:52 GetModelElem - out of range: type=3, size=3523, index=10240

2017/ 5/22 18:26:52 CModelMng::loadModel objtype=3 index=10240 bpart=0
Now, take a look...
The RED Text is from a Texture/Obj Failure.. (Maybe you added a map with Custom Models you dont have.)
The GREEN Text is from your Pet Glow...
Check the Function CreateSfx !!
It seems that you are missing the Sfx or your Files have a Problem to read the Sfx correct..
'An error occurred with the worldboss function' i dont know <.<
05/22/2017 16:04 Yolo143#8
Quote:
Originally Posted by Xeylou View Post
Now, take a look...
The RED Text is from a Texture/Obj Failure.. (Maybe you added a map with Custom Models you dont have.)
The GREEN Text is from your Pet Glow...
Check the Function CreateSfx !!
It seems that you are missing the Sfx or your Files have a Problem to read the Sfx correct..
'An error occurred with the worldboss function' i dont know <.<
No its not on the map. Because the error only comes up everytime I open the buff pet. if its on the map I will going to receive that error immediately right? but its not. so maybe it has something to do with the model of something shit im clueless :( :confused:

This is what I found
under user.cpp

Under Itemupgrade.cpp

Under Mover.cpp

What i've found on createsfx
under CreateObj.cpp


is it because I don't the sfx files? I'll try to take a look if there's a release sfx file for that Thanks!
05/22/2017 19:30 Xeylou#9
Do you add Resources too?
for example -> mdlDyna.inc

Search 4 This :
Code:
 	        "sfx_level10sparklesilver"	XI_GEN_ITEM_SETITEM34		MODELTYPE_SFX "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
Add -> This :
Code:
 	        "sfx_level10red"		XI_GEN_ITEM_BUFF_PETGLOW01		MODELTYPE_SFX "" 0 MD_FAR 0  8.0f 0 1 ATEX_NONE 1
		"sfx_level10blue"		XI_GEN_ITEM_BUFF_PETGLOW02		MODELTYPE_SFX "" 0 MD_FAR 0  8.0f 0 1 ATEX_NONE 1
		"sfx_level10yellow"		XI_GEN_ITEM_BUFF_PETGLOW03		MODELTYPE_SFX "" 0 MD_FAR 0  8.0f 0 1 ATEX_NONE 1
		"sfx_level10green"		XI_GEN_ITEM_BUFF_PETGLOW04		MODELTYPE_SFX "" 0 MD_FAR 0  8.0f 0 1 ATEX_NONE 1
		"sfx_level10purple"		XI_GEN_ITEM_BUFF_PETGLOW05		MODELTYPE_SFX "" 0 MD_FAR 0  8.0f 0 1 ATEX_NONE 1
		"sfx_level10black"		XI_GEN_ITEM_BUFF_PETGLOW06		MODELTYPE_SFX "" 0 MD_FAR 0  8.0f 0 1 ATEX_NONE 1
		"sfx_level10orange"		XI_GEN_ITEM_BUFF_PETGLOW07		MODELTYPE_SFX "" 0 MD_FAR 0  8.0f 0 1 ATEX_NONE 1
		"sfx_level10pink"		XI_GEN_ITEM_BUFF_PETGLOW08		MODELTYPE_SFX "" 0 MD_FAR 0  8.0f 0 1 ATEX_NONE 1
		"sfx_level10rainbow"		XI_GEN_ITEM_BUFF_PETGLOW09		MODELTYPE_SFX "" 0  MD_FAR 0  8.0f 0 1 ATEX_NONE 1
		"sfx_level10sparklesilver"	XI_GEN_ITEM_BUFF_PETGLOW10		MODELTYPE_SFX "" 0  MD_FAR 0  8.0f 0 1 ATEX_NONE 1
		"sfx_level10sparklegold"	XI_GEN_ITEM_BUFF_PETGLOW11		MODELTYPE_SFX "" 0  MD_FAR 0  8.0f 0 1 ATEX_NONE 1
		"sfx_level10darkpurple"		XI_GEN_ITEM_BUFF_PETGLOW12		MODELTYPE_SFX "" 0  MD_FAR 0  8.0f 0 1 ATEX_NONE 1
05/23/2017 01:50 Yolo143#10
Yup I added that, I manage to remove the errors in client side I just forgot to put the normal color in mdlyna HAHAHA

but until now I can't put the pet inside the box

this code is correct right? Or should I make WIDC_STATIC2 to WIDC_STATIC1? LOL!