Quote:
Originally Posted by Ishtaria
In all seriousness, no disrespect to them, the players out there don't really know exactly what they want. Apart from Indos, they want everything, they want it right now and they want it for free.
Only a small percentage want something like a pure, original level 99 server but that doesn't make for a sustainable server. Rates too high, people get bored quickly. Rates too low, people get bored quickly. Not only that, there isn't much room for additional content. Low playerbase, low donations, server goes bye.
The "latest" Hero 3 stuff has a lot of content but it's very difficult to manage it all as a pserver. How can I put it... Hero 3 pservers tend to be very unfocused. Decent balance is also hard to achieve.
Add onto all of that the "teams" running most servers are amateur in attitude, amateur in skills and amateur in player interaction, you can see why the servers don't last long. None of that really matters anyway when the most successful servers at the moment are usually the ones that can attract the most Indos.
Originality. There's barely ever any attempts to bring original and ideas and content to servers. That's why you hear cookie cutter talked about so often. If someone was to open a server that: - had well balanced pvp
- new and original ideas and content
- rates that keep the majority of players happy
- lots of endgame content to keep players engaged
- fair IM prices and items that aren't wholly unfair to people who don't pay
- robust anti-hack and anti-DDoS for reliable uptime
- a planned content introduction plan for the server to stop players from getting bored and you having to rush new content to keep them happy if they do get bored
- lots of interaction with the players by the staff (no-one wants to feel like they're playing a server that feels like it itself is running on a hunter kit!).
So there you go, it isn't hard is it really? Ask the players what they want and you will get so many different answers. There's a middle ground that hasn't really been found yet but it doesn't take a genius to figure out what's needed.
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I agree with you on several points, and I want to make clarify some things
But as I said before, it is the duty of the administration to find out what the player wants and from this point to work on the server configuration.
I agree with originality as long as you do not pass the line. The player should feel that he is playing 'Rohan' and not another different game, get the player to enter nostalgia and remember those fun moments, that would be in part of what a server must achieve to be successful.
On the other hand, Rohan Hero 3 does indeed have many things and it is takes a long time to set it up properly.
There are some who simply configure the basics and waste all the potential that 'Rohan Hero 3' has.
I do not want the player to wait several days to reach a level where he can finally have fun. The idea is to make the player have fun from level 1, Are there ways to achieve ?, Yes, there are.
What a person wants is not the desire of others and that is simple logic. That is why we should think in general, be neutral. Do not take the idea of one because it simply is great, one have to research, do surveys, etc to finally build the ideal server for everyone's taste.
As for security, security is the first thing one must have before creating a private server, so that does not go into the subject.
Best Regards!
Adrian