[Release]Modify Magic and Rare Items Drop Rate (VSRO188)

05/07/2017 20:37 MeGaMaX#1
Hello,

Since many people keep asking about it, on the other hand @Exo keep asking me for it too, so here is the example function for the RareItems Drop

Note: Most of the silkroad uniques drop factor is hardcoded and limited for example the WhiteSnake can only drop from 1 to 3 elixirs, but Roc can drop between 50-300.

//****VSRO 188 Rare Items Drop Formula ASM Code****//

Note: Rare Items Drop is 1000
SR_GameServer.exe Address:
// Try to drop a rare item with a chance of 1/1000.

/************************************************/

//****VSRO 188 Magic Items Drop Formula ASM Code****//

Note: Magic Items Drop is 30% and this rate is not for the customized items in the database that were already given another values.
SR_GameServer.exe Address:
// If the random value came back over > 30 the whole function will go false.
That's it :),
Greetings MeGaMaX.
05/07/2017 20:50 ​Exo#2
So you have the source but you decide to post the ASM version that we all could check.
Uhh, could you please make this release more useful and explain the drops in detail? There's a global drop rate, specific drop groups, ClassSel ref tables. Instead of posting instructions (thanks for releasing them btw, I guess?)
I am not interested in the copy that, paste that stuff. If you can you could perhaps give me a detailed explanation. I'd include it (with credits for sure) at the FayoxDoc when it's published.
05/07/2017 20:52 MeGaMaX#3
Quote:
Originally Posted by ​Exo View Post
So you have the source but you decide to post the ASM version that we all could check.
Uhh, could you please make this release more useful and explain the drops in detail? There's a global drop rate, specific drop groups, ClassSel ref tables. Instead of posting instructions (thanks for releasing them btw, I guess?)
I am not interested in the copy that, paste that stuff. If you can you could perhaps give me a detailed explanation. I'd include it (with credits for sure) at the FayoxDoc when it's published.
/*********Function 1*********/
//Rare Items Drop Formula Example C++

// VSRO 188 ASM CODE

/*********Function 2*********/
05/07/2017 21:01 ​Exo#4
Quote:
Originally Posted by MeGaMaX. View Post
/*********Function 1*********/
//Rare Items Drop Formula Example C++

// VSRO 188 ASM CODE

/*********Function 2*********/
*screams internally*

come on dude. You can do better xd
05/07/2017 23:36 Snow*#5
Quote:
Originally Posted by ​Exo View Post
*screams internally*

come on dude. You can do better xd
You have an upper krall team that is better than any other. Just figure it out in your own (y)
05/07/2017 23:39 ​Exo#6
Quote:
Originally Posted by Snow* View Post
You have an upper krall team that is better than any other. Just figure it out in your own (y)


Uhm okay ¯\_(ツ)_/¯
05/07/2017 23:56 ahmed4ever2u#7
i wish if the source code gets released
i just wish ....

by the way thank you :)
05/09/2017 19:03 theross#8
Muhahaha
*grabs popcorn*
People are getting wet over here :D
90% of the people here can't do anything with the source of the server modules anyway.
05/09/2017 19:57 janicka#9
Quote:
Originally Posted by theross View Post
Muhahaha
*grabs popcorn*
People are getting wet over here :D
90% of the people here can't do anything with the source of the server modules anyway.
99,999999999%. Including me.
05/09/2017 20:55 blapanda#10
Quote:
Originally Posted by janicka View Post
99,999999999. Including me.
So, you are the additional 9,999999999%? o.ô
05/09/2017 21:53 B1Q#11
Quote:
Originally Posted by blapanda View Post
So, you are the additional 9,999999999%? o.ô
gm?
05/09/2017 22:30 sarkoplata#12
Quote:
Originally Posted by theross View Post
Muhahaha
*grabs popcorn*
People are getting wet over here :D
90% of the people here can't do anything with the source of the server modules anyway.
I could probably change the exp rate from the src and be happy and never look again to them.
05/09/2017 22:55 janicka#13
Quote:
Originally Posted by blapanda View Post
So, you are the additional 9,999999999%? o.ô
You mean 0,000000000001% ? Then no, im not.
05/09/2017 23:30 blapanda#14
Quote:
Originally Posted by janicka View Post
You mean 0,000000000001% ? Then no, im not.
Given the first post about "who cannot handle it" with 90%, you adding yourself up to the 99,9¯%, this is not ... why do I even explain it? Duh.
05/10/2017 00:53 nemo08#15
Quote:
Originally Posted by blapanda View Post
Given the first post about "who cannot handle it" with 90%, you adding yourself up to the 99,9¯%, this is not ... why do I even explain it? Duh.
Lol u r right xDDD