ROF Hack.

01/16/2010 01:42 chiefioso#1
Well, I found ROF on my own now. I looked through the ASM for the weapon-specific COF, went up a bit and found the ROF values.

Expect a hack very soon. Albeit a shitty one, because I am not coding something in C yet.
01/16/2010 02:27 joltting#2
Just so you don't waste much of your time. There's no weapon specific COF, ROF or Reload. These are all functions that are accessed and changed depending on the environment surrounding you.

Weapons that have accessed these functions are stored in memory for later use. Which is why itzburns tip only works when you have the MCG near you.
01/16/2010 02:51 chiefioso#3
I found the ROF value for certain, and wrote ASM to replace it. I looked at your PSide source, this is definitely the right area. It seemed to be weapon specific, because it wrote to different addresses for each different weapon I stored.

The weapon "configuration" - COF, ROF, Ammo (albeit serverside) - is all in the same area in the ASM, around 00908**

I just assumed it was all weapon-specific. Nonetheless, it really doesn't matter. This is the same area for ROF that was in PSide (EDX+50 at that certain point).

I am noobing it out here, it feels like, but I am trying to make progress :)
01/16/2010 02:54 chiefioso#4
And if you would be so kind, is ROF in the same vicinity?
01/16/2010 04:55 joltting#5
In essences... no. How ever what your probably looking at is a pointer from the ROF function return.
01/16/2010 06:05 chiefioso#6
Good point. Where would be a good place to start finding the reload area. My ROF thing works with the exception of the decimal float typecast to hex (simple noob shit, but its ready for C injection)
01/16/2010 06:59 joltting#7
The BFR has everything your looking for.
01/16/2010 14:16 NoPrivates#8
Nice man hope you share it soon it would be nice to try before i go back to uni and sub ends thnx