Weird Problem (Impulse 5165)

04/28/2017 07:20 ~Crystaline#1
Why the client closes after I teleport, or changed map such as entering a portal? I did some breakpoint, but it lead me to nowhere.

Here's the log (debug) from the client everytime the client closes after teleporting.


Edit: I was checking on my previous threads, and I have decided to update it to remind myself of what I accomplished 2 years ago. I have fixed the issue, it is somehow related to GetSurrounding. Something should not be there.
04/28/2017 23:51 _DreadNought_#2
Are you using the original version he released at 5165? Portals were working, I used the source back in the day for a while before I knew how to program much.

Breakpoint the packet handler, the part where its like case packet.jump: jumphandler(); and see if it hits that - if so, go forward, if not, go back a step to breakpointing the socket when a packet comes in and keep jumping forward until you hit the line of code that disconnects your client.

Good luck!
04/29/2017 02:46 Spirited#3
What have you changed about the source?
04/29/2017 08:08 ~Crystaline#4
Quote:
Originally Posted by _DreadNought_ View Post
Are you using the original version he released at 5165? Portals were working, I used the source back in the day for a while before I knew how to program much.

Breakpoint the packet handler, the part where its like case packet.jump: jumphandler(); and see if it hits that - if so, go forward, if not, go back a step to breakpointing the socket when a packet comes in and keep jumping forward until you hit the line of code that disconnects your client.

Good luck!
Edit:
Yes, I am using the original version (5165) released by him. Anyways, its fixed now.

Quote:
Originally Posted by Spirited View Post
What have you changed about the source?
Nothing as I remember.