How to add new degree on Database?

04/19/2017 23:33 Childeco#1
Hello my friends, im new in dev private SRO so i come here to ask the experts :)

Actually my best database (best = no bugs) is degree 14. Sadly all 15D DB links are down so i want to add one by one my own 15, and maybe more degree for weapons.

How can i do this? i have the blenders, but im not sure how add this weapons in my DB and/orpk2 folders for make it works correctly.

Can somebody teach me? :) or give me some of ligth about this pls?

Tyvm.
04/21/2017 01:14 leo2111#2
Hi Tyvm, as far as I understand, you got a d14 database you want just to add d15 weapons, not to upgrade the whole database ( cap/ maps/ monster lvl etc etc) to d15?
In case that you want to add just the d15 weapons you have to add new custom lines in the database
what you have to do is :
Database side:
go to SRO_VT_SHARD or whatever you've called your shard database
1. create /add new " _refObjCommon " line
Here you can edit the restriction lvl of item usage, race restriction (chinese / europe ) the *bsr / ddj path , so on...
2. create /add new "_refObjItem" line
Here you can edit the weapons stats ( attack , def , attack/parry rate etc etc)
Make sure that the link from _refObjCommon its matching with the ID of the weapon from _refObjItem otherwise your gameserver won't start.
Client side:
Import on your client the the weapon itself on data.pk2 , media.pk2 and particles.pk2
on Data.pk2 is the weapon itsefl
media.pk2 the icons, item name and "itemdata_xxx"
to extract the "itemdata_xxx" execute this program " _dbToMedia"
particles.pk2 the weapon's efp ( effects )
04/21/2017 18:16 Childeco#3
Quote:
Originally Posted by leo2111 View Post
Hi Tyvm, as far as I understand, you got a d14 database you want just to add d15 weapons, not to upgrade the whole database ( cap/ maps/ monster lvl etc etc) to d15?
In case that you want to add just the d15 weapons you have to add new custom lines in the database
what you have to do is :
Database side:
go to SRO_VT_SHARD or whatever you've called your shard database
1. create /add new " _refObjCommon " line
Here you can edit the restriction lvl of item usage, race restriction (chinese / europe ) the *bsr / ddj path , so on...
2. create /add new "_refObjItem" line
Here you can edit the weapons stats ( attack , def , attack/parry rate etc etc)
Make sure that the link from _refObjCommon its matching with the ID of the weapon from _refObjItem otherwise your gameserver won't start.
Client side:
Import on your client the the weapon itself on data.pk2 , media.pk2 and particles.pk2
on Data.pk2 is the weapon itsefl
media.pk2 the icons, item name and "itemdata_xxx"
to extract the "itemdata_xxx" execute this program " _dbToMedia"
particles.pk2 the weapon's efp ( effects )

This is exactly what i was looking for :D the Database Part, Thanks Mate :D
04/21/2017 18:34 leo2111#4
Quote:
Originally Posted by Childeco View Post
This is exactly what i was looking for :D the Database Part, Thanks Mate :D
sure, anytime.
Cheers!