can anyone help me how to add expiration on items? :handsdown::handsdown:
11 II_SYS_TICKET_KEBARAS01 IDS_PROPITEM_TXT_009076 1 1 IK1_SYSTEM IK2_SYSTEM IK3_TICKET = TRUE 1 = 4 = = = = = = = 0 = = 1 = = 1 1 = = [COLOR="Red"]10080[/COLOR] = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_SysTicketKebaras.dds""" 0 """""" IDS_PROPITEM_TXT_009077
11 II_SYS_SYS_SCR_COTTONCANDYVIOLET_01 IDS_PROPITEM_TXT_009292 1 99 IK1_SYSTEM IK2_BUFF IK3_POTION_BUFF_STA = = 1 = 20 = = = = = = = 0 = = 1 = = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = DST_STA = = 3 = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXCHAN01 = = = = [COLOR="red"][B]21600000[/B][/COLOR] = WUI_NOW = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_SysSysScrCottonCandyViolet.dds""" 0 """""" IDS_PROPITEM_TXT_009293
PackItem II_SYS_SYS_SCR_BXMTUXEDO04 10080 // <<--- 10080 = 7 days
{
II_ARM_M_CHR_TUXEDO01SUIT 0 1 // <<--- Tuxedo Suit
II_ARM_M_CHR_TUXEDO01GLOVES 0 1 // <<--- Tuxedo Gloves
II_ARM_M_CHR_TUXEDO01SHOES 0 1 // <<--- Tuxedo Shoes
}
PackItem II_SYS_SYS_SCR_BXBABYAIBATT 40320 // <<--- = 28 days
{
II_PET_AIBATT1 0 1 // <<--- Baby Aibatt Pet
}
this is great dude :handsdown: btw on packitem when i double click the box/etc all items in the box are have expiration too?Quote:
Item expiration time can be added in propItem.txt or spec_Item.txt, depending which version you use.
If you want expiration on items that are Tickets or Weapons etc -> (10080 Minutes = 7 days)
If you want expiration on items that are buffs (Balloons, cookies etc) -> (21600000 Miliseconds = 6 HrsCode:11 II_SYS_TICKET_KEBARAS01 IDS_PROPITEM_TXT_009076 1 1 IK1_SYSTEM IK2_SYSTEM IK3_TICKET = TRUE 1 = 4 = = = = = = = 0 = = 1 = = 1 1 = = [COLOR="Red"]10080[/COLOR] = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_SysTicketKebaras.dds""" 0 """""" IDS_PROPITEM_TXT_009077
You could also choose expire time using propPackItem.inc (If you do not want to edit every item in propitem.txt/spec_itemCode:11 II_SYS_SYS_SCR_COTTONCANDYVIOLET_01 IDS_PROPITEM_TXT_009292 1 99 IK1_SYSTEM IK2_BUFF IK3_POTION_BUFF_STA = = 1 = 20 = = = = = = = 0 = = 1 = = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = DST_STA = = 3 = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXCHAN01 = = = = [COLOR="red"][B]21600000[/B][/COLOR] = WUI_NOW = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_SysSysScrCottonCandyViolet.dds""" 0 """""" IDS_PROPITEM_TXT_009293
Example Tuxedo Set (fashion)
Can be used for normal items too, example cs pet for 1 monthCode:PackItem II_SYS_SYS_SCR_BXMTUXEDO04 10080 // <<--- 10080 = 7 days { II_ARM_M_CHR_TUXEDO01SUIT 0 1 // <<--- Tuxedo Suit II_ARM_M_CHR_TUXEDO01GLOVES 0 1 // <<--- Tuxedo Gloves II_ARM_M_CHR_TUXEDO01SHOES 0 1 // <<--- Tuxedo Shoes }
Which will expire 28 days after opening the box.Code:PackItem II_SYS_SYS_SCR_BXBABYAIBATT 40320 // <<--- = 28 days { II_PET_AIBATT1 0 1 // <<--- Baby Aibatt Pet }
Hope it helps :)