Bot Water Taos Stigma

10/07/2005 14:22 imported_i_r_baboon#1
I noticed while toying around with COPAC i was able to record a packet when a water tao stigs someone, then re-sending the packet will stig the same player anywhere they stand(not coordinate based packet), as long as they are within range. For some reason you have to record the packet twice then alternate sending of the two packets but it works and ive set an auto clicker to do this for me. If this could be coupled with an auto mana potion drinker it would be quite a useful bot. I dont have the programming skills yet to make such a bot so im posting it here. If anyone could put this to work would be awesome. :D

*edit: I would post specific packets to use but I believe they are specific to player ID so it would have to be generated by a packet logger, then reused.
10/07/2005 14:59 Saxasolt#2
ya its true..too bad no bots around atm use packets..so cant get them implemented..things like this wud b useful...anyway nice work
10/07/2005 19:30 chocoman4k#3
I thought about that already, but then realised: Why waste my time with some minor stuff if I could code the big base and then code all other stuff in no time?
Once I'm done with the base classes it shouldn't be a big problem.
10/07/2005 20:02 Ultimation#4
stick this function in a dll and inject into co memory then call the function

procedure StigmaTarget(playerid:String);
var I,addy:integer;
id:String;
begin
id := playerid[7] + playerid[8] + playerid[5] + playerid[6] + playerid[3] + playerid[4] + playerid[1] + playerid[2];
addy := $00458CEF;
i := strtoint('$' + id);
asm
mov ecx,i;
push 0;
mov edx,1095;
push ecx;
push edx;
MOV ECX,$0053A8E0;
CALL addy;
end;
end;
02/29/2008 09:25 fuda_virus#5
gooooooooooooooooood
02/29/2008 14:58 bone-you#6
This did not need to be bumped.

#closed