Monster Sound

04/04/2017 15:21 Mingo_#1
Hey guys.

I wanted to ask, how can i change the monster sound to custom sound.
Or creating a custom monster with a custom sound.
When he hits that he makes a noise or when you near him that u can hear his breath.
04/04/2017 22:25 dpkidz#2
Sound.inc might interest you. look around and try stuff out :)
Using ModelEditor (A_Tools) can change/ edit/ add sounds to various animations
Have fun :)
04/05/2017 13:55 Mingo_#3
Thanks, but can you explain me please how to edit it with a_tools
04/05/2017 21:16 dpkidz#4
You put the files with your resource (best choice), or wherever next to your model folder.
Open ModelEditor and press File->Open, Select a monster o3d file (example, Mvr_Aibatt.o3d).

It will load the monster with animations, when you select an animation on the right side, it will show some dots on the bottom panel..
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Double click on the colored dots to remove the sounds, and to add a sound, double click wherever you want the sound to start.

This window will open:
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Then you choose the sound you want the monster to make.

SND_* ID's can be edited with definesound.h & sound.inc

DefineSound.h is used to add a new ID
Sound.inc is used to add a sound to that ID.

So in short,

Select animation, select what sound to play on that animation.

When done, Go to File-> Save

You can also check here on what gives what.

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Hit/shoot -> Plays correct SFX if added (Cannot be chosen in modeleditor)
Sound -> Plays sound
Quake -> Makes the world ingame Quake, is used mostly for bigger boss monster such as Clockworks, Behe etc..