Ingame red error lines on custom skill/scroll

03/21/2017 21:40 Bokyyy#1
Hello community!

I'm having this problem and can't figure it out by myself. Here are the details.

When using custom scroll which give me some skill (example: title or honor buff) I get this:

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There is no any kind of crash. Everything works fine but it's just annoying to see that red color. Errors are visible on spawn/teleport when skill is active and on exact time of using scrolls.

Any help/hints on how to solve this is appreciated. Thanks and Regards!
03/22/2017 01:05 mtnman33#2
that means the skill is loading on the database and not the client or its on the client and not in the database find out which and add it and all will be good
03/22/2017 02:10 Bokyyy#3
Quote:
Originally Posted by mtnman33 View Post
that means the skill is loading on the database and not the client or its on the client and not in the database find out which and add it and all will be good
Are you sure?
I checked it. However, there is nothing missing. Both client and database are fine.
03/22/2017 03:33 WickedNite.#4
That's because you don't have skilleffect lines, and it only shows for GM characters, not normal players.
03/22/2017 03:54 Bokyyy#5
Quote:
Originally Posted by WickedNite. View Post
That's because you don't have skilleffect lines, and it only shows for GM characters, not normal players.
Thank you sir !
03/22/2017 14:59 leo2111#6
Quote:
Originally Posted by Bokyyy View Post
Are you sure?
I checked it. However, there is nothing missing. Both client and database are fine.
Don't be that sure, man. If everything is alright, as you say, then no error should show up, isn't it?
The problem is in skilleffect.txt
Make sure the skill name is right written or just copy the skill name from database and paste it in silkeffect.txt
Otherwise let it as it is, no normal player will be able to see that errors
03/22/2017 15:53 Ryotic#7
Skilleffect dude
03/23/2017 09:35 ERONX#8
Skilleffect
03/23/2017 14:06 blapanda#9
*lets add more to this* ITZ SKILLEFFECTZ DOOD!

No, srsly, check its lines for the regular animation and effects.
As long as you see the mob getting any damage (magically, no figures appearing at all), then everything is just fine.
And as already been stated here, only GMs are able to see those debugging messages.
03/23/2017 16:42 leo2111#10
Quote:
Originally Posted by blapanda View Post
*lets add more to this* ITZ SKILLEFFECTZ DOOD!

No, srsly, check its lines for the regular animation and effects.
As long as you see the mob getting any damage (magically, no figures appearing at all), then everything is just fine.
And as already been stated here, only GMs are able to see those debugging messages.
As long as you see the mob getting any damage

:D:D
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03/23/2017 17:31 blapanda#11
Quote:
Originally Posted by leo2111 View Post
As long as you see the mob getting any damage

:D:D
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Meh, overall it's a skilleffects.txt issue, no less or more. :P
03/28/2017 14:16 guckguck#12
Code:
Line 3788: 1	명중의 두루마리	SKILL_ETC_E051123_HIT_SCROLL	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	

Line 9736: 명중의 두루마리	SKILL_ETC_E051123_HIT_SCROLL	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	item_qt_hit.efp	none	0,0,0	none	0,0,0	none	0	none	none	none
Change and try:
Code:
1	명예버프(동)	SKILL_HONOR_RANK_COPPER	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	

명예버프(동)	SKILL_HONOR_RANK_COPPER	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	item_qt_hit.efp	none	0,0,0	none	0,0,0	none	0	none	none	none