[Help] Neuz crash after character selection.

03/17/2017 12:27 pakinglalat#1
Files being used: [Only registered and activated users can see links. Click Here To Register...]
DB Srvr being used: MSSQL 2012.
Compiler being used for the execs: VS2012_ULT.
Database problems: None.
Server files/Resource reading problem: None.
Changes from the files: There were no changes from the files being downloaded.

Major problem: Neuz will crash after character selection.
Notes: World server will detect that there is a character logged in as the CCU will change from 0 to 1 and will then go 0 again due to the client being crashed.

Here is the only error the client spits out:

I really need help with this, thank you so much.

---

Okay so I debugged my Neuz.exe and it breaks at:

File: 2DRender.cpp
Line: 1251
Statement:

Quote:
UINT cPasses;
m_pMask->Begin(&cPasses, 0); // THIS IS WHERE IT BREAKS.
for (UINT iPass = 0; iPass < cPasses; iPass++)
{
m_pMask->BeginPass(iPass); // Pixelhut
m_pd3dDevice->DrawPrimitiveUP( D3DPT_TRIANGLESTRIP, 2, vertex, sizeof( TEXTUREVERTEX ) );
}
m_pMask->EndPass();
m_pMask->End();
03/21/2017 17:58 MagnoliaFlyFF#2
This has been reported by other users aswell, If you look through the topic where the source was released you might find someone else with the same problem who was helped already!