Files being used: [Only registered and activated users can see links. Click Here To Register...]
DB Srvr being used: MSSQL 2012.
Compiler being used for the execs: VS2012_ULT.
Database problems: None.
Server files/Resource reading problem: None.
Changes from the files: There were no changes from the files being downloaded.
Major problem: Neuz will crash after character selection.
Notes: World server will detect that there is a character logged in as the CCU will change from 0 to 1 and will then go 0 again due to the client being crashed.
Here is the only error the client spits out:
I really need help with this, thank you so much.
---
Okay so I debugged my Neuz.exe and it breaks at:
File: 2DRender.cpp
Line: 1251
Statement:
DB Srvr being used: MSSQL 2012.
Compiler being used for the execs: VS2012_ULT.
Database problems: None.
Server files/Resource reading problem: None.
Changes from the files: There were no changes from the files being downloaded.
Major problem: Neuz will crash after character selection.
Notes: World server will detect that there is a character logged in as the CCU will change from 0 to 1 and will then go 0 again due to the client being crashed.
Here is the only error the client spits out:
I really need help with this, thank you so much.
---
Okay so I debugged my Neuz.exe and it breaks at:
File: 2DRender.cpp
Line: 1251
Statement:
Quote:
UINT cPasses;
m_pMask->Begin(&cPasses, 0); // THIS IS WHERE IT BREAKS.
for (UINT iPass = 0; iPass < cPasses; iPass++)
{
m_pMask->BeginPass(iPass); // Pixelhut
m_pd3dDevice->DrawPrimitiveUP( D3DPT_TRIANGLESTRIP, 2, vertex, sizeof( TEXTUREVERTEX ) );
}
m_pMask->EndPass();
m_pMask->End();