[Release] Perin Converter by Yothri

03/14/2017 23:06 Yothri#1
Hi,

today I am releasing my Perin Converter I wrote from Scratch which is based on FlyFF's Motion System. I found that in some servers already and thought, I could release it since I just made it myself. I have no idea if that's already public or not, but yeah, just remove the thread then, idc.

Tutorial is written in Markdown and is hosted on my GitHub.

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I hope you like it.

Regards
03/15/2017 15:13 Yothri#2
Quote:
Originally Posted by naruto66620 View Post
You should add a check to see if the player's inventory is not full.
Correct, going to add this once I am home from work.
Actually i thought, it would then output the fail message since create item should return false?
I did not check whether CreateItem returns false when the inventory is full.. But you are right. A special message to the user that the inventory is full and that is the reason of failure makes sense.
Thanks

Edit: I checked that out, if the inventory is full, the Fail message will appear, since the CreateItem function returns false then.

So if someone wants to make an extra message that the inventory is full, feel free to do that.
04/22/2017 01:50 dpkidz#3
Not sure why a "Mot" Button when you could easily make it a inventory Button (as the others) or even automatic converter with this code.. Nice release anyhow, very good made :)
04/23/2017 17:58 Yothri#4
Quote:
Originally Posted by dpkidz View Post
Not sure why a "Mot" Button when you could easily make it a inventory Button (as the others) or even automatic converter with this code.. Nice release anyhow, very good made :)
Yeah, doesn´t make much sense if there is already other better solutions. Its basically another way of doing it. Just thought if someone wants it, why not releasing it, I did that for getting known to the source. :)

Thx
12/08/2017 21:15 Nomudi#5
compile source neuz error
else if (pShortcut->m_dwId == MOT_BASE_PERINCVT)