[code]#region Adding Enemies
string Name = ""; for (int i = 14; i < 14 + Data[13]; i++) { Name += Convert.ToChar(Data[i]); }
if (GC.MyChar.MyGuild.Enemies.Count < 5)
{
foreach (KeyValuePair<int, Struct.Guilds> Guilds in Guilds)
{
Struct.Guilds TGuild = Guilds.Value;
if (TGuild.Name != GC.MyChar.MyGuild.GuildID)
{
if (!GC.MyChar.MyGuild.Enemies.Contains(TGuild.ID))
{
if (TGuild.Name == Name)
{
Struct.Guilds GuildUpdate = NewestCoServer.Guilds[GC.MyChar.MyGuild];
GuildUpdate.Enemies.Add(TGuild.ID, TGuild);
GC.AddSend(Packets.NPCSay("Done."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
Database.database.UpdateGuild(GC.MyChar.MyGuild);
foreach (GC Socket in Database.ClientPool.Values)
{
string[] Names = new string[1];
Names[0] = TGuild.Name;
Socket.GetType(NewestCoServer.String(Names, TGuild.ID, Struct.StringType.GuildEnemies, 1));
PacketHandler.Guild.SendGuildScreen(Socket);
}
}
}
else { GC.AddSend(Packets.NPCSay("This is guild already is your enemy."));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
}
else { GC.AddSend(Packets.NPCSay("You are full enemies."));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
#endregion
What do I need to put because I am changing the npc text etc but some of the things are puzzling to me especially such as this part >.< Just a few things that won`t accept >.<
string Name = ""; for (int i = 14; i < 14 + Data[13]; i++) { Name += Convert.ToChar(Data[i]); }
if (GC.MyChar.MyGuild.Enemies.Count < 5)
{
foreach (KeyValuePair<int, Struct.Guilds> Guilds in Guilds)
{
Struct.Guilds TGuild = Guilds.Value;
if (TGuild.Name != GC.MyChar.MyGuild.GuildID)
{
if (!GC.MyChar.MyGuild.Enemies.Contains(TGuild.ID))
{
if (TGuild.Name == Name)
{
Struct.Guilds GuildUpdate = NewestCoServer.Guilds[GC.MyChar.MyGuild];
GuildUpdate.Enemies.Add(TGuild.ID, TGuild);
GC.AddSend(Packets.NPCSay("Done."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
Database.database.UpdateGuild(GC.MyChar.MyGuild);
foreach (GC Socket in Database.ClientPool.Values)
{
string[] Names = new string[1];
Names[0] = TGuild.Name;
Socket.GetType(NewestCoServer.String(Names, TGuild.ID, Struct.StringType.GuildEnemies, 1));
PacketHandler.Guild.SendGuildScreen(Socket);
}
}
}
else { GC.AddSend(Packets.NPCSay("This is guild already is your enemy."));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
}
else { GC.AddSend(Packets.NPCSay("You are full enemies."));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
#endregion
What do I need to put because I am changing the npc text etc but some of the things are puzzling to me especially such as this part >.< Just a few things that won`t accept >.<