Requirement for cap 80

03/07/2017 17:01 KingDollar#1
I have filtered the most players posts to come up with some cap 80 requirements that players actually need, but unfortunately, they're all alike. just some low rate, remove reborn, remove coin system , remove SOX items in NPC
lets go to the subject:
Basically wanna know what players actually need for such cap 80-server?

Please keep in mind that any flames or going out of the subject, I will request to close the thread. If this community can't help enough in this type of threads, it shouldn't be made then.

For future posts: based on vsro 1.188, 100% lowrate, no fellow pets, Chinese only,pc limit 2

Greeting ...
03/07/2017 17:18 Spidy.#2
Thought of such a suggestion you may ignore it..
Theoretically, there's nothing else to achieve once you reach your max gear, high plus ..etc
so what about adding unique achievement points ? for example something that can boost your character own stats (meg/phy whatsoever) by hunting uniques you will get a specific amount of experience (exp bar) and eventually you will reach the next level and so on, instead of the same oldschool experience bar stuck at 99.99%
you will encourage them to hunt uniques ;)
03/07/2017 17:51 KingDollar#3
Quote:
Originally Posted by Spidy. View Post
Thought of such a suggestion you may ignore it..
Theoretically, there's nothing else to achieve once you reach your max gear, high plus ..etc
so what about adding unique achievement points ? for example something that can boost your character own stats (meg/phy whatsoever) by hunting uniques you will get a specific amount of experience (exp bar) and eventually you will reach the next level and so on, instead of the same oldschool experience bar stuck at 99.99%
you will encourage them to hunt uniques ;)
Good idea <3
i will include it
thanks <3
03/07/2017 18:26 Callum#4
What ever happened to owners using their initiative nowadays to create servers or 'never before seen features'. I get really bored of suggesting the same stuff over and over again. In my opinion (as harsh as it sounds) if you aren't imaginative enough to come up with new ideas and need to rely on the community, don't make a server.
03/07/2017 19:38 KingDollar#5
Quote:
Originally Posted by Callum View Post
What ever happened to owners using their initiative nowadays to create servers or 'never before seen features'. I get really bored of suggesting the same stuff over and over again. In my opinion (as harsh as it sounds) if you aren't imaginative enough to come up with new ideas and need to rely on the community, don't make a server.
it ain't about the imaginative, we got already many ideas about server
we just need to know also what players need

anyway i respect your opinion
03/10/2017 01:03 zorro2008#6
Quote:
Originally Posted by Spidy. View Post
Thought of such a suggestion you may ignore it..
Theoretically, there's nothing else to achieve once you reach your max gear, high plus ..etc
so what about adding unique achievement points ? for example something that can boost your character own stats (meg/phy whatsoever) by hunting uniques you will get a specific amount of experience (exp bar) and eventually you will reach the next level and so on, instead of the same oldschool experience bar stuck at 99.99%
you will encourage them to hunt uniques ;)
What a great idea, imo the lategame is dead as hell, mostly because the game is a bit outdated and such ideas werent implemented, so this is a great one! maybe it can keep the game more interesting in the later stages ;)

But if u ask me, tbh there is waaaay tol much to be implemented/changed if a new sro server wants to be sucessfull, and im not talking about used systems, nahh everyone experienced and got bored of that already, it needs some big change in gameplay mechanics and what to do in lategame