Really Odd Mob error

02/19/2017 00:05 [ADM]Minxii#1
Ok I have tried everything I can think of but for some reason I've just hit a wall.

I will try my hardest to explain but as i found earlier I made a hash of it then so here goes.
This started with me noticing that the mobs were showing eg. 12000/32000
so i worked out after investigation that they were showing the stats ie. HP of the mob one behind it

so Larva(MobID 2) in karis was showing the HP of the wolf (MobID 1)
so I went thru and checked on things and also consulted a couple of friends as to why it might be

Mobs in db and sdata are the same (triple checked)
On svmaps mob placement are correct to db and sdata
When I log into game the mobs are in the wrong place .... in fact in the place of the previous mob(MobID 1 missing MobID 2 is where MobID 1 is supposed to be, MobID 3 is where 2 should be and so on)

So I was wondering if anyone else has experienced this cos I'm all out of ideas TIA
02/19/2017 00:53 andr3y_you96#2
That missing mob is the problem. You need to add it back. Check Moster.Sdata and readd the missing id mob.
The same thing happens with npcs if you delete 1 they will shift to the next.
02/19/2017 14:19 [ADM]Minxii#3
I've tried that hun i've even tried doing to binary sdata thing just to be sure. I'll try again today I was becoming very stressed out with it i may have inadvertently missed something.

I dont know what I have done but its fixed
just for anyone else with this issue I

Reattached gamedefs
used OS binary sdata to create new monster.sdata and Monsterex.sdata
added the files to the client and voila

Thanks again hun for help
02/21/2017 10:18 [GM]Bondax#4
If you are using US binary monster.sdata you will have lil problem becaue ep8 monster files starting ID from 1 but our Sdata's starts from 0 so when u convert it to ep5 Mob ID 1 will mlbe MOB id 0 so i suggest add it manually that what i did like