Tales of pirates WPO PRO

02/10/2017 17:05 dominic363#1
hello everyone. this is my first post on this great and bright forums :handsdown:

As the title says there is an online game used to be called Tales of pirates but now its closed.although the private servers are widely spreading.but there is a problem :(. the developers of the private servers has created anti wpe pro protection which prevent me from using wpe pro or any other packet editing program to run when the game is running. it automatically closes the game client.

the private servers that are using this kind of protection are the following

Rage of sage :
PHP Code:
http://www.rage-sage.com/home.php 
Sky pirates online :
PHP Code:
http://sky-pirates.net/ 
wisdom pirates online :
PHP Code:
http://wisdom-pirates.com/ 

Kindly asking if there is a way to bypass the protection of the game or use alternative way to bot and thanks in advance :)


NOTE : i have attached the game.exe in the attachments just in case if you wanna know what kind of protection its using by using hexa edit to view the game.exe
02/10/2017 17:31 Afrozilla#2
#Moved...
02/17/2017 00:32 dominic363#3
bump
02/22/2017 21:43 dominic363#4
bump
02/27/2017 16:25 dominic363#5
bump
03/15/2017 13:19 dominic363#6
bump
03/28/2017 21:20 dominic363#7
bump~
05/15/2017 23:52 pionilow#8
I'm like the same problem
05/17/2017 10:45 addablo#9
Hello,

The Pirate King Online source code was released some time ago. Private servers developers now have the full control over the game client&server, if they know how to work with traffic protocols ( tcp/udp ) they can limit you however they want, there are always ways to bypass those "blocks" but no one will bother simply because they can adapt fast.

An example: let's say you capture some packets ( encrypted ), and let's say the message sent to the server by the client ( plain text ) is {'cha_id':1, 'action':'collect'}, the server is configured to accept just those 2 parameters, but let's say we generate a handshake in so that the server will know if that data will come from the client or a 3rd party tool... sure you will be able to see the recorded packets ( encrypted ) but now that data will no longer be the same 2nd time you send that packet.
-- this is just an example

So short answer: practically NO

I suggest playing the normal way, without any cheats/bots since the official game closed.