Hello;
How to make a system of RC per kill in guildsiege? For example 1 kill = 10 RC
Thank's :handsdown:
How to make a system of RC per kill in guildsiege? For example 1 kill = 10 RC
Thank's :handsdown:
if( bKillDiffernceGuild )
++nGetPoint;
CItemElem item;
item.m_nItemNum = RC_KILL;
item.m_dwItemId = II_CHP_RED;
if( pAttacker->CreateItem( &item ) )
{
//pAttacker->AddText("" );
}
#define RC_KILL 10
The code from Azure Repo. So credit will exactly at Azure repo not yoursQuote:
__Common/eveschool.cpp
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Put this Below:Code:if( bKillDiffernceGuild ) ++nGetPoint;
Neuz and Worldserver Versioncommon.hCode:CItemElem item; item.m_nItemNum = RC_KILL; item.m_dwItemId = II_CHP_RED; if( pAttacker->CreateItem( &item ) ) { //pAttacker->AddText("" ); }
Code:#define RC_KILL 10
Ohyeah.. but its better for Maintenance work.Quote:
i like how you guys give tutorials... made my day
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why not make it like this?
Code:CItemElem item; item.m_nItemNum = 10; item.m_dwItemId = II_CHP_RED; pAttacker->CreateItem( &item );
do you see any words that i put credits on me?Quote:
The code from Azure Repo. So credit will exactly at Azure repo not yours
Quote:
i like how you guys give tutorials... made my day
[Only registered and activated users can see links. Click Here To Register...]
why not make it like this?
Code:CItemElem item; item.m_nItemNum = 10; item.m_dwItemId = II_CHP_RED; pAttacker->CreateItem( &item );