Need Help :)

01/31/2017 08:48 justcallmeidol09#1
Hi there.. i just want to ask if someone knows/have these system ..
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and if you have can you share it? XD
01/31/2017 10:50 flyffdev#2
why dont you try it for yourself? if someone have this system im sure they dont give/share it to you for free.
01/31/2017 18:07 elitemember21#3
How?
If you can share this it would be awesome. Thanks
01/31/2017 19:27 Kiseku#4
Ping:
under :
Code:
	if( g_pPlayer && m_bRenderFPS )
	{
		TCHAR strFPS[32];
		_stprintf( strFPS, "%.02f FPS", g_Neuz.m_fFPS );
		p2DRender->TextOut( 5,  105 , strFPS, D3DCOLOR_ARGB( 255, 0, 255, 255 ) );				
	}
this:
Code:
	if( g_pPlayer )
	{
		TCHAR strPing[32];
		_stprintf( strPing, "Ping: %d ms", g_Neuz.m_dwPingTime );
		p2DRender->TextOut( 225,  25 , strPing, D3DCOLOR_ARGB( 255, 0, 255, 255 ) );
	}
Have Fun ^^
02/01/2017 03:03 justcallmeidol09#5
Quote:
Originally Posted by Kiseku View Post
Ping:
under :
Code:
	if( g_pPlayer && m_bRenderFPS )
	{
		TCHAR strFPS[32];
		_stprintf( strFPS, "%.02f FPS", g_Neuz.m_fFPS );
		p2DRender->TextOut( 5,  105 , strFPS, D3DCOLOR_ARGB( 255, 0, 255, 255 ) );				
	}
this:
Code:
	if( g_pPlayer )
	{
		TCHAR strPing[32];
		_stprintf( strPing, "Ping: %d ms", g_Neuz.m_dwPingTime );
		p2DRender->TextOut( 225,  25 , strPing, D3DCOLOR_ARGB( 255, 0, 255, 255 ) );
	}
Have Fun ^^
it worked sir but it's on top of the screen, how can i move it to the left side?
02/01/2017 04:37 Dark®©#6
your 5 is your x-axis and 105 is y-axis,you can modified it to reposition that ping textoutput
Code:
	if( g_pPlayer )
	{
		TCHAR strPing[32];
		_stprintf( strPing, "Ping: %d ms", g_Neuz.m_dwPingTime );
		p2DRender->TextOut( 5,  105, strPing, D3DCOLOR_ARGB( 255, 0, 255, 255 ) );
	}
02/01/2017 07:34 elitemember21#7
Hallo Thanks kiseku do you also have the code for this?
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02/09/2017 17:05 Ecrypter#8
Quote:
Originally Posted by Avalion View Post
Load a file, store strings, send strings to client through user.cpp upon logging in, display strings over rect that is being drawn in with a color with an alpha value, and probably in CWndWorld::OnDraw. Then add a function in Functextcmd to reload the file and resend the strings, or add a string, or clear the string list. I'd rather you try yourself a bit. Ill list some helpful things.

Storing / reading
Code:
std::string or CString
std::vector
CProject
Ifstream or CScanner
Render
Code:
p2DRender->RenderFillRect
p2DRender->TextOut
p2DRender->m_pFont->GetTextExtent
CWndWorld::OnDraw
Sending / recieve
Code:
CUser
CUserMng (for multiple players at once)
DpClient (neuz)

Follow those simple steps and then:
It's magic
How ?�� what files in source to put that code
02/09/2017 22:49 flyffdev#9
Quote:
Originally Posted by Ecrypter View Post
How ?�� what files in source to put that code
Those are Clues/Hints only, you must need to code it
02/10/2017 11:23 elitemember21#10
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Anyone?
Thanks a lot in advance.
02/11/2017 02:05 trashee09#11
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like this? wndworld, dpclient, threadmng, dpcoreclient etc
02/11/2017 17:31 Ecrypter#12
Quote:
Originally Posted by trashee09 View Post
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like this? wndworld, dpclient, threadmng, dpcoreclient etc

Code pls 😁
02/11/2017 19:00 Kiseku#13
Quote:
Originally Posted by Ecrypter View Post
Code pls 😁
Use your Brain.