HOW TO CREATE DMG HACK ?

01/24/2017 06:39 pawelboss123#1
Hello guys, I would like to create a damage hack x7 or x100, for example, how do I? where should I start? files that I need to change? sorry I am ignorant in this field.


(Sorry for bad eng.)
01/24/2017 07:04 ηøℓι#2
One way would be the modification of the "ExternalForce" in the .msa-Files for each race & class.
01/24/2017 22:00 TommyH99#3
You'r wrong here...

#Bitte moven
Bzw ist es überhaupt erlaubt nach Hacks zu fragen?
01/25/2017 07:48 pawelboss123#4
Quote:
Originally Posted by ηøℓι View Post
One way would be the modification of the "ExternalForce" in the .msa-Files for each race & class.

yes, but what parameters should I change?
I decrypt file PC.eix and PC.epk, i dont know where start for frist, for exemple, i need change Combo.msa combo_1.msa ecc or Damage.msa or..? ?
Another question, why exist a folder PC2 ?...
01/25/2017 09:25 ηøℓι#5
PC(1) = M. Sura / M. Warrior / F. Ninja / F. Shaman
PC(2) = F. Sura / F. Warrior / M. Ninja / M. Shaman

then you go into:
"Source" -> "ymir Work" -> "PC" -> "warrior" -> "general"

And edit the attack.msa.
01/25/2017 09:54 pawelboss123#6
Quote:
Originally Posted by ηøℓι View Post
PC(1) = M. Sura / M. Warrior / F. Ninja / F. Shaman
PC(2) = F. Sura / F. Warrior / M. Ninja / M. Shaman

then you go into:
"Source" -> "ymir Work" -> "PC" -> "warrior" -> "general"

And edit the attack.msa.



What need EDIT ? (spoiler)

01/25/2017 11:34 ηøℓι#7
Quote:
Originally Posted by pawelboss123 View Post
What need EDIT ? (spoiler)

Quote:
Originally Posted by ηøℓι View Post
One way would be the modification of the "ExternalForce" in the .msa-Files for each race & class.
^
01/25/2017 11:47 pawelboss123#8
Quote:
Originally Posted by ηøℓι View Post
^
Is, 0,0000000 what is it ?
01/25/2017 12:23 danema#9
yeah bu that's fixed long ago. you can try do more iteration from combo files.
01/26/2017 07:12 pawelboss123#10
.....?
06/10/2018 11:40 EPSILON9706#11
once unpacked u will see in folder ymir work/pc - there are 4 chars warrior ninja sura and shaman.
Ill make an exaple for warrior. Open Ymir work/pc/warrior/onehand sword/wait.msa with notepad. Add this to the end :

Group MotionEventData
{
MotionEventDataCount 8
Group Event00
{
MotionEventType 4
StartingTime 0.000001
DuringTime 8.000000
EnableHitProcess 1

AttackType 0
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 1

SphereDataCount 1
Group SphereData00
{
Radius 250.000000
Position 0.000000 0.000000 0.000000
}
}
Group Event01
{
MotionEventType 4
StartingTime 0.260000
DuringTime 8.000000
EnableHitProcess 1

AttackType 0
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 1

SphereDataCount 1
Group SphereData00
{
Radius 250.000000
Position 0.000000 0.000000 0.000000
}
}
Group Event02
{
MotionEventType 4
StartingTime 0.520000
DuringTime 8.000000
EnableHitProcess 1

AttackType 0
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 1

SphereDataCount 1
Group SphereData00
{
Radius 250.000000
Position 0.000000 0.000000 0.000000
}
}
Group Event03
{
MotionEventType 4
StartingTime 0.780000
DuringTime 8.000000
EnableHitProcess 1

AttackType 0
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 1

SphereDataCount 1
Group SphereData00
{
Radius 250.000000
Position 0.000000 0.000000 0.000000
}
}
Group Event04
{
MotionEventType 4
StartingTime 1.040000
DuringTime 8.000000
EnableHitProcess 1

AttackType 0
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 1

SphereDataCount 1
Group SphereData00
{
Radius 250.000000
Position 0.000000 0.000000 0.000000
}
}
Group Event05
{
MotionEventType 4
StartingTime 1.300000
DuringTime 0.200000
EnableHitProcess 1

AttackType 0
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.500000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 1

SphereDataCount 1
Group SphereData00
{
Radius 250.000000
Position 0.000000 0.000000 0.000000
}
}
Group Event06
{
MotionEventType 4
StartingTime 1.560000
DuringTime 0.200000
EnableHitProcess 1

AttackType 0
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.500000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 1

SphereDataCount 1
Group SphereData00
{
Radius 250.000000
Position 0.000000 0.000000 0.000000
}
}
Group Event07
{
MotionEventType 4
StartingTime 1.800000
DuringTime 0.200000
EnableHitProcess 1

AttackType 0
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.500000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 1

SphereDataCount 1
Group SphereData00
{
Radius 250.000000
Position 0.000000 0.000000 0.000000
}
}
}




and same for the wait1.msa - now u have dmg hack with sword make same thing on twohand foled if u want to use 2hand wep. And same in horse folder look for wait.msa and add the lines at the end of text. And recompile it

need to modify only wait-msa and wait1.msa files

**I do not own the code just copy-pasted it, it make an area around you in which mobs take damage when you stand, I still struggle to find a way to raise the hit count to make it deal like 10 hits per second if anyone knows how to, would be great