[Newbie] Is there a tutorial on any antihack Client/Server side?

01/23/2017 07:48 ronscript#1
I have search many anti-hack and try to work it out, but I failed, because some has backdoor and some has broken links. Can someone help me with this. I need Client and Server Side. Thanks
01/23/2017 08:34 NoWay | Phoenix#2
You dont need a Antihack if you Fixx anything in your Source :)
01/23/2017 11:03 TheRealFoamy#3
Currently there is no good client side antihack. (Which would be an improvement)

There are server side antihacks but they are not recommended anymore. Basically they just filter incomming traffic for modified packets, but your source should be able to handle them correctly (not allowing the hacks alltogether).
01/24/2017 05:25 ronscript#4
For example I am using toms antihack, I need to avoid some players to use CE, and create items hack. But I dont have any idea.

For stat hack I already found a solution and its working properly.

Quote:
Originally Posted by NoWay | Phoenix View Post
You dont need a Antihack if you Fixx anything in your Source :)
Quote:
Originally Posted by TheRealFoamy View Post
Currently there is no good client side antihack. (Which would be an improvement)

There are server side antihacks but they are not recommended anymore. Basically they just filter incomming traffic for modified packets, but your source should be able to handle them correctly (not allowing the hacks alltogether).
01/24/2017 19:20 .S0ulSeller#5
You can't fix CE itself, you can fix the code. What i mean is that e.g. the Worldserver is getting information from the client but doesnt check if the values are the same as the values he has loaded. Same for item creation.

(You can change packet headers to fix 99% of the Packet Editors.)