Boss Drop

01/20/2017 11:44 TheCab#1
I'am having a problem with the drop rate of armors on a bosses.
so this is what happen every time I kill bosses the boss will just drop the same item again and again like for example Bloody Helmet(For same Class) then Bloody helmet(For same Class) got a low Chance for other items.

This is my entry on propMoverEx.inc

I hope someone will help me :3

01/20/2017 11:50 Lumi#2
I'm sure the calculation of the droprate should be lower than that. :v
01/20/2017 15:52 Professor Linebeck#3
숫자 확률 1개가 떨어질때 몬스터수
9375 0.00% 320000
18750 0.00% 160000
37500 0.00% 80000
75000 0.00% 40000
150000 0.01% 20000
300000 0.01% 10000
1000000 0.03% 3000
1875000 0.06% 1600
3000000 0.10% 1000
3750000 0.13% 800
5000000 0.17% 600
7500000 0.25% 400
15000000 0.50% 200
30000000 1% 100
300000000 10% 10
3000000000 100% 1

When i had problems like that, its recommended to calculate with this values. So your end result should be 3000000000 instead of using this number.

Also, read the notes from -xuzhu-
생성확률이 낮은 것을 제일 상위로 두어 생성확률이 적은 아이템은 무조건 발생개수에

Translated:
If the item with the lowest probability of creation is placed at the top and the item with low probability of occurrence is counted as unconditionally.
01/21/2017 08:00 raventh1984#4
Why not lower the droprate numbers. So you can easly maintain the drops?

What i have done is alter the max number in the source to 10000.

So the drops are like this

10000 // 100%
1000 // 10%
100 // 1%
10 // 0.1%
1 // 0.01%

Its an lot easier. Well atleast for me its easier.