[C++] Affect blend potion

01/12/2017 01:06 VegaS ♆#1
#old
01/12/2017 07:42 </nQQpls>#2
Didn't you already release the same thing months ago?
01/12/2017 07:53 VegaS ♆#3
Quote:
Originally Posted by </nQQpls> View Post
Didn't you already release the same thing months ago?
Oh damn, true. I checked now and exist a topic from summer 2016, i delete him and i put redirect here now.
When i post something i put in more forums and i forget about that, but here is a bit more then old functions.

Thanks ^^
01/12/2017 13:43 YoooOOO000#4
very nice =)

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01/12/2017 19:03 Ocelot2606#5
Quote:
Originally Posted by YoooOOO000 View Post
very nice =)

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Kommentier das aus

PHP Code:
ChatPacket(CHAT_TYPE_INFO"<Affect Potion> Set icon ingame for item: [%s]"item->GetName()); 
01/12/2017 19:23 Nick#6
All buffs and debuffs should be displayed there, such a change is long overdue. Good job!
01/14/2017 01:29 iL0riS#7

What is Wrong?

networkModule.SetSelectCharacterPhase - <type 'exceptions.IndexError'>:list index out of range
01/15/2017 14:09 xArroganz#8
Schöner Release.
Danke dir.

Great Release.
Thank you.

MfG,

Arroganz
01/16/2017 11:12 Cyber36#9
Fix_01:


Fix_02:


Help_01:


MfG
Cyber
01/30/2017 22:19 Pisti16#10
It's necessery, it works with Python 2.7 !!!!

'FIX_01' is fail, because self. metod not argumentum with 'AFFECT_DATA_DICT'.
01/30/2017 22:44 Cyber36#11
Quote:
Originally Posted by Pisti16 View Post
It's necessery, it works with Python 2.7 !!!!

'FIX_01' is fail, because self. metod not argumentum with 'AFFECT_DATA_DICT'.
Mh. In my client it was an error, which was fixxed by that. Sorry for that.

MfG
Cyber
06/23/2017 21:28 P.O.X#12
I dont have any errors but icons dont show ! I tryed 4 times from 0 idk what can be the problem.
10/22/2017 18:55 darkesss#13
I have a little problem at the compile for source
In char_affect:
if ((pkAff->dwType == pkAff_blend[0]) || (pkAff->dwType == pkAff_blend[1]) || (pkAff->dwType == pkAff_blend[2]) ||
(pkAff->dwType == pkAff_blend[3]) || (pkAff->dwType == pkAff_blend[4]) || (pkAff->dwType == pkAff_blend[5]))
In char_item:
for (int i = 0; i < _countof(listVnums); i++)
and
if (item->GetVnum() == listVnums[i])
The compilator says that around here i have a problem
But the system it`s working perfectly
01/22/2018 01:35 EkZoo#14
Hello,
I see a lot of people with the following problem


0122 01:00:40647 :: Traceback (most recent call last):

0122 01:00:40648 :: File "game.py", line 769, in BINARY_NEW_AddAffect

0122 01:00:40648 :: File "uiAffectShower.py", line 578, in BINARY_NEW_AddAffect

0122 01:00:40648 :: TypeError
0122 01:00:40648 :: :
0122 01:00:40648 :: 'str' object is not callable
0122 01:00:40648 ::

there is a correction?

Thanks :)
01/27/2018 13:54 #Givenchy*#15
Schönes Release & Danke dafür Vegas!

Jedoch gibt es 2 Probleme.

1. Die Icons verschwinden nachdem man gestorben ist, obwohl der Effekt weiter Aktiv ist.

2. Sollte man wieder ein Tau benutzen nachdem man gestorben ist, crasht der Channel1/Core1.