REMOVE HP LIMIT 2.1B

01/07/2017 06:56 bsryeah#1
Pro
01/07/2017 10:13 FlyffServices#2
Quote:
Originally Posted by Avalion View Post
1.) Wrong section, bonobo.
2.) You have to find the HP value and then change the integer type to a higher integer. Currently, it is read as an int, change it to a 64bit integer.
It is a signed int and u can double the HP easy by using a unsigned int.
But you should controll all checks that include HP because i think they are code like if(MAX_INT<hp) or if((int)value<hp)
01/07/2017 10:21 alfredico#3
If someone do, really ask for more than 50$ because it takes lot of time and it is lot of stuff to be changed.
01/07/2017 11:35 Blouflash#4
Quote:
Originally Posted by Avalion View Post
1.) Wrong section, bonobo.
2.) You have to find the HP value and then change the integer type to a higher integer. Currently, it is read as an int, change it to a 64bit integer.
Have fun finding all the casts offi made with the HP and changing all the datatypes of functions like GetMaxHitPoints ...
01/08/2017 00:09 Reavern#5
#moved
01/08/2017 16:21 bsryeah#6
please anyone can help i pay 60euro :(
please help me
01/08/2017 18:49 Drabur#7
better if you dont give so high effects like +511 sta
01/09/2017 13:18 TheRealFoamy#8
you could "cheat" implement this by calculating a way smaller damage and just multiply it while displaying the damage or the HP.