Alright, everybody.
This thread is for discussing the XML structures that the beta version of the game expects in order to work properly... also known as the "xmls" by some people.
Before I can say that the beta server is ready, some more data is needed to get stuff working properly. (e.g. the car dealer; while you can buy a car, you don't know what car you're looking at.)
**Right now, my top priority is the car dealer ("Purchase Cars" after you create a persona) - if anyone can find logs from 2010, those would be much appreciated, as I need to know how to get the game to render models and display statistics and all that, but only in the car dealer. Outside of that doesn't matter as much.**
So that's why I'm going to show you guys how to get some of the data we need. Please note, it requires compiling a C++ program, but it's really not that hard if you have VS2015 installed with the Visual C++ stuff (or whatever it's called). I can provide a pre-built one if anyone needs it.
Since the creation of the game, I'm assuming, there has been a magical file that lays within the Data folder. It's called NFSWO_COMMUNICATION_LOG.txt. I'm guessing that it was left there for debugging purposes, but I'm not sure if it was supposed to be used in the production version of the game. Anyway, the game happens to log info about requests and responses in this file; it's encrypted though, and that's where the tool comes in.
The tool in question can be found here: [Only registered and activated users can see links. Click Here To Register...] (Please note, I didn't make this.)
Once you have the tool compiled, you'll want to copy the communication log file into the folder that the compiled tool is in. Then run:
Example:
A new file should be created, and in that file you'll see the decrypted requests and responses. Afterwards, upload the file somewhere and post the link.
@[Only registered and activated users can see links. Click Here To Register...] has uploaded a package with a modified .jar and the XML files I gave him here: [Only registered and activated users can see links. Click Here To Register...], so you can get the server set up with that. PLEASE NOTE that some information is currently hardcoded, such as the persona name/level. My .jar will change that, but for now I just care about getting stuff to work.
I am excited for this, and I hope we can make this work!
P.S. my .jar is coming soon™
This thread is for discussing the XML structures that the beta version of the game expects in order to work properly... also known as the "xmls" by some people.
Before I can say that the beta server is ready, some more data is needed to get stuff working properly. (e.g. the car dealer; while you can buy a car, you don't know what car you're looking at.)
**Right now, my top priority is the car dealer ("Purchase Cars" after you create a persona) - if anyone can find logs from 2010, those would be much appreciated, as I need to know how to get the game to render models and display statistics and all that, but only in the car dealer. Outside of that doesn't matter as much.**
So that's why I'm going to show you guys how to get some of the data we need. Please note, it requires compiling a C++ program, but it's really not that hard if you have VS2015 installed with the Visual C++ stuff (or whatever it's called). I can provide a pre-built one if anyone needs it.
Since the creation of the game, I'm assuming, there has been a magical file that lays within the Data folder. It's called NFSWO_COMMUNICATION_LOG.txt. I'm guessing that it was left there for debugging purposes, but I'm not sure if it was supposed to be used in the production version of the game. Anyway, the game happens to log info about requests and responses in this file; it's encrypted though, and that's where the tool comes in.
The tool in question can be found here: [Only registered and activated users can see links. Click Here To Register...] (Please note, I didn't make this.)
Once you have the tool compiled, you'll want to copy the communication log file into the folder that the compiled tool is in. Then run:
Code:
exe_name_and_extension_here /d name_of_log_here
Code:
decrypt.exe /d NFSWO_COMMUNICATION_LOG.txt
@[Only registered and activated users can see links. Click Here To Register...] has uploaded a package with a modified .jar and the XML files I gave him here: [Only registered and activated users can see links. Click Here To Register...], so you can get the server set up with that. PLEASE NOTE that some information is currently hardcoded, such as the persona name/level. My .jar will change that, but for now I just care about getting stuff to work.
I am excited for this, and I hope we can make this work!
P.S. my .jar is coming soon™