Starterset Kampfpferd working! problem : kick

01/07/2010 15:06 IQuadcoreI#1
hi,

hab das starterset für kampfpferd jetzt fertig :)

Problem ist man bekommt kick-.-

Kann bitte jemand den bug beheben?
Gebe euch auch den code :)

Code:
say_title ( "Willkommen" ) 
say ( "Willkommen auf dem Server EuerName." ) 
say ( "www.Adresse.com" )
say ( "Viel Spass!" ) 
say ( "" ) 
pc . give_exp2 ( 1000 )
set_quest_state ( "levelup" , "run" )
pc . change_money ( 200000000 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 100 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "71050" , 150 )
pc . give_item2 ( "50050" , 1 )
pc . give_item2 ( "72702" , 1 )
pc . give_item2 ( "50051" , 1 )
pc . give_item2 ( "50051" , 1 )
pc . give_item2 ( "50051" , 1 )
pc . give_item2 ( "50051" , 1 )
pc . give_item2 ( "50051" , 1 )
pc . give_item2 ( "50051" , 1 )
pc . give_item2 ( "50051" , 1 )
pc . give_item2 ( "50051" , 1 )
pc . give_item2 ( "50051" , 1 )
pc . give_item2 ( "50051" , 1 )
pc . give_item2 ( "50051" , 1 )
char_log(0, "HORSE_BUY", "BEGIN")
pc.changemoney(-10000000)
char_log(0, "HORSE_BUY", "DEC money 10000000")
horse.unride()
horse.advance()
horse.ride()
char_log(0, "HORSE_BUY", "INC horse_advance 1")
pc.give_item2("50051", 1)
char_log(0, "HORSE_BUY", "INC 50051 1")
char_log(0, "HORSE_BUY", "END")
say_reward ( "Du bist nun einige level höher." ) 
say_reward ( "Du erhielst 100000 yang." ) 
say_reward ( "Du erhielst 1000 Rote(G)." ) 
say_reward ( "Du erhielst 400 Blaue(G)." ) 
say_reward ( "Du erhielst Items fur Laufgeschwindigkeit." ) 
say_reward ( "Du erhielst ein Pferd." ) 
clear_letter ( ) 
char_log(0, "HORSE_UPGRADE", "BEGIN")
pc.changemoney(-500000)
char_log(0, "HORSE_UPGRADE", "DEC money 500000")
pc.removeitem("50051", 1)
char_log(0, "HORSE_UPGRADE", "DEC 50051 1")
horse.unride()
horse.advance()
horse.ride()
char_log(0, "HORSE_UPGRADE", "INC horse_advance 1")
pc.give_item2("50052", 1)
char_log(0, "HORSE_UPGRADE", "INC 50052 1")
char_log(0, "HORSE_UPGRADE", "END")
char_log(0, "HORSE_UPGRADE", "BEGIN")
pc.changemoney(-500000)
char_log(0, "HORSE_UPGRADE", "DEC money 500000")
pc.removeitem("50051", 1)
char_log(0, "HORSE_UPGRADE", "DEC 50051 1")
horse.unride()
horse.advance()
horse.ride()
char_log(0, "HORSE_UPGRADE", "INC horse_advance 1")
pc.give_item2("50052", 1)
char_log(0, "HORSE_UPGRADE", "INC 50052 1")
char_log(0, "HORSE_UPGRADE", "END")
char_log(0, "HORSE_UPGRADE", "BEGIN")
pc.changemoney(-500000)
char_log(0, "HORSE_UPGRADE", "DEC money 500000")
pc.removeitem("50051", 1)
char_log(0, "HORSE_UPGRADE", "DEC 50051 1")
horse.unride()
horse.advance()
horse.ride()
char_log(0, "HORSE_UPGRADE", "INC horse_advance 1")
pc.give_item2("50052", 1)
char_log(0, "HORSE_UPGRADE", "INC 50052 1")
char_log(0, "HORSE_UPGRADE", "END")
char_log(0, "HORSE_UPGRADE", "BEGIN")
pc.changemoney(-500000)
char_log(0, "HORSE_UPGRADE", "DEC money 500000")
pc.removeitem("50051", 1)
char_log(0, "HORSE_UPGRADE", "DEC 50051 1")
horse.unride()
horse.advance()
horse.ride()
char_log(0, "HORSE_UPGRADE", "INC horse_advance 1")
pc.give_item2("50052", 1)
char_log(0, "HORSE_UPGRADE", "INC 50052 1")
char_log(0, "HORSE_UPGRADE", "END")
char_log(0, "HORSE_UPGRADE", "BEGIN")
pc.changemoney(-500000)
char_log(0, "HORSE_UPGRADE", "DEC money 500000")
pc.removeitem("50051", 1)
char_log(0, "HORSE_UPGRADE", "DEC 50051 1")
horse.unride()
horse.advance()
horse.ride()
char_log(0, "HORSE_UPGRADE", "INC horse_advance 1")
pc.give_item2("50052", 1)
char_log(0, "HORSE_UPGRADE", "INC 50052 1")
char_log(0, "HORSE_UPGRADE", "END")
char_log(0, "HORSE_UPGRADE", "BEGIN")
pc.changemoney(-500000)
char_log(0, "HORSE_UPGRADE", "DEC money 500000")
pc.removeitem("50051", 1)
char_log(0, "HORSE_UPGRADE", "DEC 50051 1")
horse.unride()
horse.advance()
horse.ride()
char_log(0, "HORSE_UPGRADE", "INC horse_advance 1")
pc.give_item2("50052", 1)
char_log(0, "HORSE_UPGRADE", "INC 50052 1")
char_log(0, "HORSE_UPGRADE", "END")
char_log(0, "HORSE_UPGRADE", "BEGIN")
pc.changemoney(-500000)
char_log(0, "HORSE_UPGRADE", "DEC money 500000")
pc.removeitem("50051", 1)
char_log(0, "HORSE_UPGRADE", "DEC 50051 1")
horse.unride()
horse.advance()
horse.ride()
char_log(0, "HORSE_UPGRADE", "INC horse_advance 1")
pc.give_item2("50052", 1)
char_log(0, "HORSE_UPGRADE", "INC 50052 1")
char_log(0, "HORSE_UPGRADE", "END")
char_log(0, "HORSE_UPGRADE", "BEGIN")
pc.changemoney(-500000)
char_log(0, "HORSE_UPGRADE", "DEC money 500000")
pc.removeitem("50051", 1)
char_log(0, "HORSE_UPGRADE", "DEC 50051 1")
horse.unride()
horse.advance()
horse.ride()
char_log(0, "HORSE_UPGRADE", "INC horse_advance 1")
pc.give_item2("50052", 1)
char_log(0, "HORSE_UPGRADE", "INC 50052 1")
char_log(0, "HORSE_UPGRADE", "END")
char_log(0, "HORSE_UPGRADE", "BEGIN")
pc.changemoney(-500000)
char_log(0, "HORSE_UPGRADE", "DEC money 500000")
pc.removeitem("50051", 1)
char_log(0, "HORSE_UPGRADE", "DEC 50051 1")
horse.unride()
horse.advance()
horse.ride()
char_log(0, "HORSE_UPGRADE", "INC horse_advance 1")
pc.give_item2("50052", 1)
char_log(0, "HORSE_UPGRADE", "INC 50052 1")
char_log(0, "HORSE_UPGRADE", "END")
char_log(0, "HORSE_UPGRADE", "BEGIN")
pc.changemoney(-500000)
char_log(0, "HORSE_UPGRADE", "DEC money 500000")
pc.removeitem("50051", 1)
char_log(0, "HORSE_UPGRADE", "DEC 50051 1")
horse.unride()
horse.advance()
horse.ride()
char_log(0, "HORSE_UPGRADE", "INC horse_advance 1")
pc.give_item2("50052", 1)
char_log(0, "HORSE_UPGRADE", "INC 50052 1")
char_log(0, "HORSE_UPGRADE", "END")
set_state ( "__COMPLETE__" ) 
if pc . job == 0 then 
pc . give_item2 ( "109" , 1 ) 
pc . give_item2 ( "3099" , 1 ) 
pc . give_item2 ( "11269" , 1 ) 
pc . give_item2 ( "12229" , 1 ) 
pc . give_item2 ( "13029" , 1 ) 
pc . give_item2 ( "14109" , 1 ) 
pc . give_item2 ( "15089" , 1 ) 
pc . give_item2 ( "16109" , 1 ) 
pc . give_item2 ( "17109" , 1 ) 
say_reward ( "Du erhielst das PVP-Kriegerset!" ) 
elseif pc . job == 1 then  
pc . give_item2 ( "1069" , 1 )  
pc . give_item2 ( "2099" , 1 ) 
pc . give_item2 ( "8009" , 200 ) 
pc . give_item2 ( "8008" , 200 ) 
pc . give_item2 ( "8007" , 200 ) 
pc . give_item2 ( "8006" , 200 ) 
pc . give_item2 ( "11469" , 1 ) 
pc . give_item2 ( "12369" , 1 ) 
pc . give_item2 ( "13029" , 1 ) 
pc . give_item2 ( "14109" , 1 ) 
pc . give_item2 ( "15089" , 1 ) 
pc . give_item2 ( "16109" , 1 ) 
pc . give_item2 ( "17109" , 1 ) 
say_reward ( "Du erhielst das PVP-Ninjaset!" ) 
elseif pc . job == 2 then  
pc . give_item2 ( "109" , 1 )   
pc . give_item2 ( "11669" , 1 ) 
pc . give_item2 ( "12509" , 1 ) 
pc . give_item2 ( "13029" , 1 ) 
pc . give_item2 ( "14109" , 1 ) 
pc . give_item2 ( "15089" , 1 ) 
pc . give_item2 ( "16109" , 1 ) 
pc . give_item2 ( "17109" , 1 ) 
say_reward ( "Du erhielst das PVP-Suraset!" ) 
elseif pc . job == 3 then  
pc . give_item2 ( "5099" , 1 ) 
pc . give_item2 ( "7119" , 1 ) 
pc . give_item2 ( "11869" , 1 ) 
pc . give_item2 ( "12645" , 1 ) 
pc . give_item2 ( "13029" , 1 ) 
pc . give_item2 ( "14109" , 1 ) 
pc . give_item2 ( "15089" , 1 ) 
pc . give_item2 ( "16109" , 1 ) 
pc . give_item2 ( "17109" , 1 ) 
say_reward ( "Du erhielst das PVP-Schamiset!" ) 
end
01/07/2010 15:10 Menan#2
Mh vllt, bekommt man kick , wenn zuwenig Yang vorhanden ist?!?
01/07/2010 15:13 IQuadcoreI#3
könnt sein, aber yang müsse doch reichen denk ich^^

das kommt meist wenn zu viel lvl ups usw sind..
also zu viel mal pferd up

aber weiß nicht wie man ne pause einbaut :(
01/07/2010 15:17 Ninjiaki#4
Ich guck mal ob ich die Quest so hinkrieg , dass man keinen Kick kriegt.
01/07/2010 15:19 IQuadcoreI#5
@gramon: thx aber hab schon bug behoben :P

Code:
say_title ( "Willkommen" ) 
say ( "Willkommen auf dem Server EuerName." ) 
say ( "www.Adresse.com" )
say ( "Viel Spass!" ) 
say ( "" ) 
pc . give_exp2 ( 1000 )
set_quest_state ( "levelup" , "run" )
pc . change_money ( 200000000 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 100 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "71050" , 150 )
pc . give_item2 ( "50050" , 1 )
pc . give_item2 ( "72702" , 1 )
pc . give_item2 ( "50051" , 1 )
pc . give_item2 ( "50051" , 1 )
pc . give_item2 ( "50051" , 1 )
pc . give_item2 ( "50051" , 1 )
pc . give_item2 ( "50051" , 1 )
pc . give_item2 ( "50051" , 1 )
pc . give_item2 ( "50051" , 1 )
pc . give_item2 ( "50051" , 1 )
pc . give_item2 ( "50051" , 1 )
pc . give_item2 ( "50051" , 1 )
pc . give_item2 ( "50051" , 1 )
char_log(0, "HORSE_BUY", "BEGIN")
pc.changemoney(-10000000)
char_log(0, "HORSE_BUY", "DEC money 10000000")
horse.unride()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.ride()
char_log(0, "HORSE_BUY", "INC horse_advance 1")
pc.give_item2("50051", 1)
char_log(0, "HORSE_BUY", "INC 50051 1")
char_log(0, "HORSE_BUY", "END")
say_reward ( "Du bist nun einige level höher." ) 
say_reward ( "Du erhielst 100000 yang." ) 
say_reward ( "Du erhielst 1000 Rote(G)." ) 
say_reward ( "Du erhielst 400 Blaue(G)." ) 
say_reward ( "Du erhielst Items fur Laufgeschwindigkeit." ) 
say_reward ( "Du erhielst ein Pferd." ) 
clear_letter ( ) 

set_state ( "__COMPLETE__" ) 
if pc . job == 0 then 
pc . give_item2 ( "109" , 1 ) 
pc . give_item2 ( "3099" , 1 ) 
pc . give_item2 ( "11269" , 1 ) 
pc . give_item2 ( "12229" , 1 ) 
pc . give_item2 ( "13029" , 1 ) 
pc . give_item2 ( "14109" , 1 ) 
pc . give_item2 ( "15089" , 1 ) 
pc . give_item2 ( "16109" , 1 ) 
pc . give_item2 ( "17109" , 1 ) 
say_reward ( "Du erhielst das PVP-Kriegerset!" ) 
elseif pc . job == 1 then  
pc . give_item2 ( "1069" , 1 )  
pc . give_item2 ( "2099" , 1 ) 
pc . give_item2 ( "8009" , 200 ) 
pc . give_item2 ( "8008" , 200 ) 
pc . give_item2 ( "8007" , 200 ) 
pc . give_item2 ( "8006" , 200 ) 
pc . give_item2 ( "11469" , 1 ) 
pc . give_item2 ( "12369" , 1 ) 
pc . give_item2 ( "13029" , 1 ) 
pc . give_item2 ( "14109" , 1 ) 
pc . give_item2 ( "15089" , 1 ) 
pc . give_item2 ( "16109" , 1 ) 
pc . give_item2 ( "17109" , 1 ) 
say_reward ( "Du erhielst das PVP-Ninjaset!" ) 
elseif pc . job == 2 then  
pc . give_item2 ( "109" , 1 )   
pc . give_item2 ( "11669" , 1 ) 
pc . give_item2 ( "12509" , 1 ) 
pc . give_item2 ( "13029" , 1 ) 
pc . give_item2 ( "14109" , 1 ) 
pc . give_item2 ( "15089" , 1 ) 
pc . give_item2 ( "16109" , 1 ) 
pc . give_item2 ( "17109" , 1 ) 
say_reward ( "Du erhielst das PVP-Suraset!" ) 
elseif pc . job == 3 then  
pc . give_item2 ( "5099" , 1 ) 
pc . give_item2 ( "7119" , 1 ) 
pc . give_item2 ( "11869" , 1 ) 
pc . give_item2 ( "12645" , 1 ) 
pc . give_item2 ( "13029" , 1 ) 
pc . give_item2 ( "14109" , 1 ) 
pc . give_item2 ( "15089" , 1 ) 
pc . give_item2 ( "16109" , 1 ) 
pc . give_item2 ( "17109" , 1 ) 
say_reward ( "Du erhielst das PVP-Schamiset!" ) 
end
01/07/2010 15:20 Ninjiaki#6
Genauso wollt ich's machen -__-
xD
Nya. Dann kann hier ja geclosed werden?
01/07/2010 15:23 IQuadcoreI#7
Code:
say_title ( "Willkommen" ) 
say ( "Willkommen auf dem Server EuerName." ) 
say ( "www.Adresse.com" )
say ( "Viel Spass!" ) 
say ( "" ) 
pc . give_exp2 ( 1000 )
set_quest_state ( "levelup" , "run" )
pc . change_money ( 200000000 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 100 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "71050" , 150 )
pc . give_item2 ( "50050" , 1 )
pc . give_item2 ( "72702" , 1 )
pc . give_item2 ( "50052" , 1 )

char_log(0, "HORSE_BUY", "BEGIN")
pc.changemoney(-10000000)
char_log(0, "HORSE_BUY", "DEC money 10000000")
horse.unride()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.advance()
horse.ride()
char_log(0, "HORSE_BUY", "INC horse_advance 1")
pc.give_item2("50051", 1)
char_log(0, "HORSE_BUY", "INC 50051 1")
char_log(0, "HORSE_BUY", "END")
say_reward ( "Du bist nun einige level höher." ) 
say_reward ( "Du erhielst 100000 yang." ) 
say_reward ( "Du erhielst 1000 Rote(G)." ) 
say_reward ( "Du erhielst 400 Blaue(G)." ) 
say_reward ( "Du erhielst Items fur Laufgeschwindigkeit." ) 
say_reward ( "Du erhielst ein Pferd." ) 
clear_letter ( ) 

set_state ( "__COMPLETE__" ) 
if pc . job == 0 then 
pc . give_item2 ( "109" , 1 ) 
pc . give_item2 ( "3099" , 1 ) 
pc . give_item2 ( "11269" , 1 ) 
pc . give_item2 ( "12229" , 1 ) 
pc . give_item2 ( "13029" , 1 ) 
pc . give_item2 ( "14109" , 1 ) 
pc . give_item2 ( "15089" , 1 ) 
pc . give_item2 ( "16109" , 1 ) 
pc . give_item2 ( "17109" , 1 ) 
say_reward ( "Du erhielst das PVP-Kriegerset!" ) 
elseif pc . job == 1 then  
pc . give_item2 ( "1069" , 1 )  
pc . give_item2 ( "2099" , 1 ) 
pc . give_item2 ( "8009" , 200 ) 
pc . give_item2 ( "8008" , 200 ) 
pc . give_item2 ( "8007" , 200 ) 
pc . give_item2 ( "8006" , 200 ) 
pc . give_item2 ( "11469" , 1 ) 
pc . give_item2 ( "12369" , 1 ) 
pc . give_item2 ( "13029" , 1 ) 
pc . give_item2 ( "14109" , 1 ) 
pc . give_item2 ( "15089" , 1 ) 
pc . give_item2 ( "16109" , 1 ) 
pc . give_item2 ( "17109" , 1 ) 
say_reward ( "Du erhielst das PVP-Ninjaset!" ) 
elseif pc . job == 2 then  
pc . give_item2 ( "109" , 1 )   
pc . give_item2 ( "11669" , 1 ) 
pc . give_item2 ( "12509" , 1 ) 
pc . give_item2 ( "13029" , 1 ) 
pc . give_item2 ( "14109" , 1 ) 
pc . give_item2 ( "15089" , 1 ) 
pc . give_item2 ( "16109" , 1 ) 
pc . give_item2 ( "17109" , 1 ) 
say_reward ( "Du erhielst das PVP-Suraset!" ) 
elseif pc . job == 3 then  
pc . give_item2 ( "5099" , 1 ) 
pc . give_item2 ( "7119" , 1 ) 
pc . give_item2 ( "11869" , 1 ) 
pc . give_item2 ( "12645" , 1 ) 
pc . give_item2 ( "13029" , 1 ) 
pc . give_item2 ( "14109" , 1 ) 
pc . give_item2 ( "15089" , 1 ) 
pc . give_item2 ( "16109" , 1 ) 
pc . give_item2 ( "17109" , 1 ) 
say_reward ( "Du erhielst das PVP-Schamiset!" ) 
end
so jetzt hat man keine 10 pferdebilder mehr xD

jop kann closed