[GUIDE] Teoretical and Pracitce usage of TIME type of action!

01/07/2010 19:58 funhacker#16
Quote:
Originally Posted by rexes13 View Post
May i ask how do u get the source code??
Do I really need the quote some of your most recent posts telling new members to use search?

Thread made by: forcer

Or you can search: source code (filter only the EO Pserver area)
01/07/2010 21:07 sandolkakos#17
Quote:
Originally Posted by Soulerman View Post


(DATA =5)

Param: 43 44

this one is most tricky :)
It will check minutes of certain hour on server
so if you wish to something last must happen between 43 and 44 minute of every hour you must use it ;)
Thanks Soulerman,
this WAS my doubt, and now you have helped me in my learning. ^^

God Bless you.
01/07/2010 22:12 rexes13#18
Quote:
Originally Posted by funhacker View Post
Do I really need the quote some of your most recent posts telling new members to use search?

Thread made by: forcer

Or you can search: source code (filter only the EO Pserver area)
After searching i checked that this has been posted before my registration...so sry...thanks for telling me to use search button...
01/29/2010 18:54 matrix89#19
Quote:
Originally Posted by Soulerman View Post

Matrix not exactly .... this Time actions you can use in many other ways :)
Just use little imagination and you will see that it can be very useful in many other ideas ;)

Regards
Now i know how to use this action time code...
thanx..
but..

Quote:
Remember: this is not automatic checking! meaning - you always must be aware of get this action to life by other action
about this...how to make it automatic??
who found it?
01/30/2010 14:06 SoulNecturn#20
Quote:
Originally Posted by matrix89 View Post
about this...how to make it automatic??
who found it?
well as for me actions like this to be max automatic I am doing by:
- adding trigger for killed monster
or
- adding trigger for each click on composer

and can be many more options ... just look for most possible used action in game and connect your action with it...

Regards
01/30/2010 16:00 PraDevil[ELITE]#21
thanks soulerman..but im really dont understand how to make it automatic..can u take a example like PKT..?
01/30/2010 17:09 matrix89#22
Quote:
Originally Posted by Soulerman View Post
well as for me actions like this to be max automatic I am doing by:
- adding trigger for killed monster
or
- adding trigger for each click on composer

and can be many more options ... just look for most possible used action in game and connect your action with it...

Regards
owh..i want test at Event NPC...and make like PKT NPC...
Arrival time is if the NPC would be issued and hidden
06/10/2010 18:03 [GM]KinG[PM]#23
thx souler and thx hio
12/09/2010 04:20 T.h.u.n.d.e.r#24
if i use data = 4 for doing auto action start and ends in specific time it could work ? as if use the action for making auto generation of beast in specific time without touching to any npc ?
12/09/2010 15:28 King_Arthur#25
Quote:
Originally Posted by T.h.u.n.d.e.r View Post
if i use data = 4 for doing auto action start and ends in specific time it could work ? as if use the action for making auto generation of beast in specific time without touching to any npc ?
Some other cq_action has to trigger the time check. Like npc chat or in the drop checking after you kill a monster. One good way I thought of, but never implemented, was to have a separate small map with a couple of guards and a random weak monster that the guards would constantly kill. Instead of checking for drops it would start a chain of time checks. Only thing is if you have overlapping times you have to make new monsters. Just an idea though :p
12/09/2010 18:25 alxandr2#26
thanks bro good work