GS Party

11/17/2016 05:39 yanami99#1
Hi please help me where i can change or edit on the source because the party on Guild Siege is disable.
11/17/2016 06:36 Kiseku#2
Search if( pUser->GetWorld()->GetID() == WI_GUILDWAR)
Or somethink Like this

Ez bad english ^^
11/17/2016 06:52 yanami99#3
which i can find that sir?
11/17/2016 10:10 yanami99#4
Quote:
Originally Posted by Avalion View Post
ctrl + shift + f
WI_WORLD_GUILDWAR

Select look in solution
which file i mean, Guildwar.cpp?

Uhh i see thank you
11/17/2016 11:41 NoWay | Phoenix#5
1. Open all.sln
2. Press CTRL + Shift + F
3. Type: WI_WORLD_GUILDWAR
4. Check all entries there :)

or use Notepad++ scan full File folder :)
11/17/2016 13:02 yanami99#6
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nothing found
11/27/2016 11:00 yanami99#7
someone can give specific answer for this please TY
11/27/2016 13:22 raventh1984#8
if( pUser->GetPartyId() > 0 )
g_DPCoreClient.SendGCRemoveParty( pUser->GetPartyId(), pUser->m_idPlayer );
11/27/2016 18:10 yanami99#9
Quote:
if( 0 < pUser->GetPartyId() )
{
if( pUser->GetPartyId() != pLeader->GetPartyId() )
g_DPCoreClient.SendGCRemoveParty( pUser->GetPartyId(), pUser->m_idPlayer );
do you mean this sir? so it mean im going to change

if( 0 < pUser->GetPartyId() )

to

if( pUser->GetPartyId() > 0 )

its that correct sir?
11/27/2016 18:36 raventh1984#10
no Read my snippet again.

Its located at GuildCombat1to1.cpp

What its saying is that if an user is in an party then remove it from the party.

So you want to enable partys for GuildCombat so you need to remove that from the code.
12/05/2016 22:04 yanami99#11
Quote:
// ¹öÇÁ ¾ø¾Ö±â
pUser->RemoveCommonBuffs();
g_UserMng.AddRemoveAllSkillInfluence( pUser );
// ÆÄƼ Å»Åð
//if( pUser->GetPartyId() > 0 )
//g_DPCoreClient.SendGCRemoveParty( pUser->GetPartyId(), pUser->m_idPlayer );
i remove but nothing happen
12/05/2016 22:54 KetchupSamurai#12
It's located in User.cpp

Look For:
Code:
    if( GetWorld() && GetWorld()->GetID() == WI_WORLD_GUILDWAR )
        g_DPCoreClient.SendGCRemoveParty( GetPartyId(), m_idPlayer );
In the function:
Code:
void CUser::Process()