aionMultiHack 5.0 Open Source

11/08/2016 13:59 xthack#1
I'm releasing my private hack open source. The offsets are for aion 5.0 64bits. You only need to change them for the new ones.

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Featuring:
Noanimation
Enhanced Animation
Enhanced Speed
Extend Hack
AutoAttack Hack
NoHide
Teleport Hack
Glide Hack
Radar
Console
AntiGM

Feel free to ask questions. If you don't know how to get offsets, addresses or pointers, this thread isn't for you. Have fun.
11/09/2016 02:58 violento#2
sorry, this code is for?
11/09/2016 04:51 cavalier3003#3
its ahk file not cheatengine, how does it work ?
11/09/2016 05:37 moreluck#4
Add movement speed pls
11/09/2016 06:39 xmast#5
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11/09/2016 07:18 cavalier3003#6
how does it work ? opened with autohotkey nothing happened
11/09/2016 09:02 moreluck#7
in my first attempt ok second nothing happen?? why
teleport value still the same
[Config]
NoaniValue=1
EnhancedAnimation=250
EnhancedSpeed=0.2
Extend=1.9
TeleportValue=1
EyeHackDelay=250
AntiGM=1
AutoAttack=250
[Hotkeys]
TpUpKey=NumpadAdd
TpDwnKey=NumpadSub
TpFwKey=Up
TpBkKey=Down
TpRKey=Right
TpLKey=Left
NoGravKey=Numpad7
GlideLockKey=Numpad5
11/09/2016 13:02 xthack#8
Quote:
Originally Posted by moreluck View Post
in my first attempt ok second nothing happen?? why
teleport value still the same
[Config]
NoaniValue=1
EnhancedAnimation=250
EnhancedSpeed=0.2
Extend=1.9
TeleportValue=1
EyeHackDelay=250
AntiGM=1
AutoAttack=250
[Hotkeys]
TpUpKey=NumpadAdd
TpDwnKey=NumpadSub
TpFwKey=Up
TpBkKey=Down
TpRKey=Right
TpLKey=Left
NoGravKey=Numpad7
GlideLockKey=Numpad5
This hack is for version 5.0, now it's 5.1, you have to get the addresses and offsets with cheat engine.

Code:
;Character entity offsets
baseAddressGame := aion.getModuleBaseAddress("Game.dll")
baseCharAddress := baseAddressGame + 0x1149DF8
OffsetNameList := ["0x70", "0x10", "0x20", "0x378", "0x46"]
OffsetAnimationList := ["0x70", "0x10", "0x20", "0x378", "0x532"]
OffsetSpeedList := ["0x70", "0x10", "0x20", "0x378", "0x80c"]
OffsetEyeList := ["0x70", "0x10", "0x20", "0x378", "0x3a9"]
OffsetXCoordList := ["0x70", "0x10", "0x20", "0x190", "0x98"]
OffsetYCoordList := ["0x70", "0x10", "0x20", "0x190", "0x9c"]
OffsetZCoordList := ["0x70", "0x10", "0x20", "0x190", "0xa0"]
OffsetNoFallList := ["0x70", "0x10", "0x20", "0x190", "0x278"]
OffsetNoGravityList := ["0x70", "0x10", "0x20", "0x378", "0xa18"]
etc.

These are the old values, you have to find the new ones with Cheat Engine pointer scanner. What i used to do to get them was get the animation value (int 2 byte), turn on pointer scanner, change your character and look for the next value and keep filtering till you find the base pointer to your character. In 5.0 case would be:
Game.dll + 0x1149DF8 + 0x70 + 0x10 + 0x20 + 0x378 (Entity Start) + 0x532 (Animation Speed)
The bold number is the place in the entity where is the animation. This hack was not made for release and is poorly programmed, so pointers are kinda redundant here. You can perfectly get your character base address and only add the offsets to that... But i was lazy and i did it this way.

For player coordinates, theres a console debug option that show up your coords and your target coords also, ill have to look for it... Its the same principle, find your coords and keep filtering with pointer scanner.

For nogravity you have to fly with your character and look for number 7 4byte and rescan if i remember well. Thats the identifier that tells to the game you are flying, so you can walk in the sky.

Other than that, the addresses for weapon range and autoattack are static(green addresses in cheat engine) so it's super easy to get em. Weapon range is a float value (default is 1.6 for polearms if i remember well). And autoattacks are 2byte and have the same value as animation speed, so if animation is 1500 autoatack will too. By the way the cheat will not work "as is" so the people that know 0 about programming and cheating dont run the code because it wont work without changing the offsets.

Maybe i'll update the offsets if i have time, but i got studies and shit so i dont know.

If u have any more questions ask me.
11/09/2016 23:32 V8II#9
What's OffsetEyeList?
11/10/2016 10:15 unexus16#10
how to use it? Brief tuts please?
11/11/2016 15:54 xthack#11
Quote:
Originally Posted by V8II View Post
What's OffsetEyeList?
it's the pointer to the value that allows you to see hidden people. its values are 0 for normal view, 1 allows you to see hide 1 people, 2 hide 2 people, 3 GM hide.
11/26/2016 13:07 denlab2#12
how to use that using cheat engine?
11/26/2016 14:22 cavalier3003#13
eye is not working
01/28/2017 22:23 smdbb#14
How do you find the new offsets?
When I scan with CE (for example for attack speed) I get several values but none of them actually change the animation speed ingame.
02/01/2017 14:50 macac111#15
What is ClassMemory?