[Release] CompoundEditor

11/05/2016 01:47 vairas1#16
really bro you help me so much thank you for release it i hope program to open .bsr
11/05/2016 14:47 ŤøĐo#17
Quote:
Originally Posted by Ɗoc View Post
Man..Again thanks..
have skype ?
11/07/2016 00:00 $WeGs#18
^^
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11/20/2016 04:17 devtekve#19
Quote:
Originally Posted by DaxterSoul View Post
Had this CompoundEditor to edit or create JMXVCPD 0101 (*.cpd) compounds lying around...

What is a Compound?
A Compound links multiple resource files (*.bsr) together.

Examples:
shinmu.cpd (ShinMoo The man of Flames) contains a character and all the items he wears.
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a different tool
Christmas tree contains the root (for collision) and all the stuff lying around it.
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Explanation of the fields:
  • Flags: Don't touch
  • Type: CompoundCharacter, CompoundObject (buildings, objects, nature)
  • Name: Name of the compound (up to you)
  • unkUInt5: Don't touch
  • unkUInt6: Don't touch
  • CollisionResource: Resource used for collision (must have collision inside)
  • ResourceList: List of resources linked (visual)

I hope it'll be useful for you.
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ShinMoo The man of Flames with 1 degree

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ShinMoo The crossdressing man of Flames with 1 degree bow shield combo
Screenshots by florian0

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Thank you vebry much!!!!
08/30/2017 15:49 iGamerFD#20
Quote:
Originally Posted by DaxterSoul View Post
Gotta quote the post just above you...


This also means that the quality of my tools is not satisfy me and are not up for release.
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SharpDX SimpleViewer rebuild

Using SharpDX meant writing my own 3D engine on top of a DirectX wrapper (pretty much like Joymax did).
This was very informative but way more time consuming than I thought.

I've recently worked with Unity Engine, mainly for something other than Silkroad.
Unity is both Y-Up and Left-handed like Silkroad (DirectX) and I noticed that it's relatively easy to write import/export pipelines there without going through *.obj or *.fbx files.
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Maybe some day...
O_o You are awesome Daxter :handsdown:
03/26/2024 02:29 yoneh1#21
please upload the resource viewer =)
04/01/2024 16:24 *Astral#22
very useful, thanks for sharing