really bro you help me so much thank you for release it i hope program to open .bsr
Thank you vebry much!!!!Quote:
Had this CompoundEditor to edit or create JMXVCPD 0101 (*.cpd) compounds lying around...
What is a Compound?
A Compound links multiple resource files (*.bsr) together.
Examples:shinmu.cpd (ShinMoo The man of Flames) contains a character and all the items he wears.
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a different toolChristmas tree contains the root (for collision) and all the stuff lying around it.Explanation of the fields:
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- Flags: Don't touch
- Type: CompoundCharacter, CompoundObject (buildings, objects, nature)
- Name: Name of the compound (up to you)
- unkUInt5: Don't touch
- unkUInt6: Don't touch
- CollisionResource: Resource used for collision (must have collision inside)
- ResourceList: List of resources linked (visual)
I hope it'll be useful for you.
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ShinMoo The man of Flames with 1 degree
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ShinMoo The crossdressing man of Flames with 1 degree bow shield combo
Screenshots by florian0
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O_o You are awesome Daxter :handsdown:Quote:
Gotta quote the post just above you...
This also means that the quality of my tools is not satisfy me and are not up for release.
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SharpDX SimpleViewer rebuild
Using SharpDX meant writing my own 3D engine on top of a DirectX wrapper (pretty much like Joymax did).
This was very informative but way more time consuming than I thought.
I've recently worked with Unity Engine, mainly for something other than Silkroad.
Unity is both Y-Up and Left-handed like Silkroad (DirectX) and I noticed that it's relatively easy to write import/export pipelines there without going through *.obj or *.fbx files.
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Maybe some day...