How to make bound items and fix ss,fb plz

01/04/2010 07:11 Cassiuss#1
Can someone tell me how to make bound items so ppl wont abuse the quest...and show me where to fix TwofoldBlade,ss ,andfb =( plzzz
01/04/2010 16:15 Arcо#2
Quote:
Originally Posted by Cassiuss View Post
Can someone tell me how to make bound items so ppl wont abuse the quest...and show me where to fix TwofoldBlade,ss ,andfb =( plzzz

Go to your chat.cs and look at your /item code.
Look towards the bottom you'll see a part that says //I.Free or something.
That is how you make them with commands.
Not sure with quests.
Never tried it.
01/04/2010 16:22 ~*NewDuuDe*~#3
Just check if the person has the item in the inventory or the wherehouse. Make it undroppable. Or you could do a count for the quest, like add 1 point every time someone does the particulare quest, like with rebirth, and then do a loop which makes ppl with more than 1 point unable to do the quest.

For the skills: That has with the jumping/walking to do, not the actual skills. You need to use other types of algorithms for that, because lotf based sources all use the same algorithms for that.
01/04/2010 19:52 Kiyono#4
I think that for FB you had to change Linear to ranged (or ranged to linear) at the FB code, idk if it works but I read it somewhere.
01/05/2010 11:35 N¡ghtMare ?? WooT#5
Quests are NPC ways.
You need to make controls for the npcs, what to do and what happen on the players screen.
You just make the effects spawning to others false and only true for the character :)
Then you can add explosions etc. on screen that others cant see.
I dont know if you understand what i meant.
But if not, try PM me and i would be happy to help:)
01/05/2010 14:42 ~*NewDuuDe*~#6
He asked for bound items, not effects.
All you need to do for that is the AddEffect
01/05/2010 15:05 N¡ghtMare ?? WooT#7
Quote:
Originally Posted by ~*NewDuuDe*~ View Post
He asked for bound items, not effects.
All you need to do for that is the AddEffect
he asked for quests
01/05/2010 17:23 12tails#8
bound items have your own id.... just look at itemtype...
01/05/2010 17:35 Arcо#9
Quote:
Originally Posted by 12tails View Post
bound items have your own id.... just look at itemtype...

No they don't, that needs to be done via I.FreeItem == True;
01/06/2010 01:00 Gorjangorjan#10
dude how to fix fb and ss can u tell me?
01/06/2010 01:06 copz1337#11
For ss/fb, you need to recode it. I would recommend looking at CoEmu v2's and take it as an example to see how it does it and then make it compatible for your source.
01/06/2010 04:37 Cassiuss#12
dont know 1 really have ss or fb 2fold......ect fix i think
01/06/2010 15:00 ~*NewDuuDe*~#13
Why do you guys say that?
I allready told him what to do to fix it.
01/06/2010 17:40 .Ryu#14
Quote:
Originally Posted by ~*NewDuuDe*~ View Post
Why do you guys say that?
I allready told him what to do to fix it.
You told him he just isnt reading your post probaly...
01/06/2010 17:48 Basser#15
I think there is no need to help someone who hasn't tried, if he had tried, he would have succeed, if he didn't, he should read some tuts first.