Colosseum system crash

10/29/2016 02:59 firesqual#1
Hello guys,

Its me again for a new crash report about Colosseum system...

I don't know why, but sometimes my worldserver crashs for no reason while doing colosseum.

The only error i have while debugging is that line on Colosseum.cpp :


If you could help me once more please :/ thanks alot
10/29/2016 23:11 - DK#2
The error on this line look like an error in colosseum.lua. Check the monster in this file. I think you had an error with your monster.
10/30/2016 06:19 firesqual#3
The strange thing is that they all spawn correctly for the first colosseum, if i restart again, one monster don't spawn and is replaced by another one, so this "2nd" monster spawn 2 times in colosseum, is it possible that the error is that one ?
10/30/2016 10:37 - DK#4
Quote:
Originally Posted by firesqual View Post
The strange thing is that they all spawn correctly for the first colosseum, if i restart again, one monster don't spawn and is replaced by another one, so this "2nd" monster spawn 2 times in colosseum, is it possible that the error is that one ?
Mh.. I dont know but try an other monster ^^
10/31/2016 10:16 Offspringfan1234#5
Btw bad code detected:

for( COLOSSEUMMATCH::iterator it = m_mapMatch.begin(); it != m_mapMatch.end(); it++ )

use this instead:

for( COLOSSEUMMATCH::iterator it = m_mapMatch.begin(); it != m_mapMatch.end(); ++it )

And yeah the whole code doesnt seem very professional but yeah I guess it works