AionInterface.dll

10/29/2016 00:52 extrasmalll#16
Thank you xmast.1 years ago i wrote my own steelrake and udas temple bots.After their fix i got very poor in game.For mob killing bot i couldnt get entity and ability offsets.
I realized before ability and inventory shares same address and i though to write a scanner at c# 1 week ago but im very lazy :D so im starting to write thx so much.
10/29/2016 01:09 xmast#17
Quote:
Originally Posted by extrasmalll View Post
Thank you xmast.1 years ago i wrote my own steelrake and udas temple bots.After their fix i got very poor in game.For mob killing bot i couldnt get entity and ability offsets.
I realized before ability and inventory shares same address and i though to write a scanner at c# 1 week ago but im very lazy :D so im starting to write thx so much.
You're welcome. You can use the AionScript memory source code "abilitylist + ability", to test it and find the offsets. But it's pretty easy. Easier than finding entity address after they changed the structure. But I give you a hint here too: Use the address I gave you, go through some offsets and try to find the result values by yourself, then use the pointer scanner to find the entity address. Actually there is a VERY stupid method to find the entity very easy :D.
10/29/2016 09:38 nucular1#18
Quote:
Originally Posted by xmast View Post
Basically you already found all that stuff :D. So I'm wondering why do you have problems with some offsets? Could you maybe share how you disassembled the dll? Or just share the link from the pokemon reddit? Would be cool.
Actually 0x00 Ninja forked the Repository from rafabertholdo:

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As Aionscript is a .NET C# Application you can easily decompile it with this:
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10/29/2016 14:57 xmast#19
Quote:
Originally Posted by nucular1 View Post
Actually 0x00 Ninja forked the Repository from rafabertholdo:

[Only registered and activated users can see links. Click Here To Register...]

As Aionscript is a .NET C# Application you can easily decompile it with this:
[Only registered and activated users can see links. Click Here To Register...]
Well, the project is closed and no you can't decompile it easily, because it has a protection.

So, doesn't really matter who cracked the protection and decompiled it, to put it on git hub :D.
10/29/2016 15:11 nucular1#20
Quote:
Originally Posted by xmast View Post
Well, the project is closed and no you can't decompile it easily, because it has a protection.

So, doesn't really matter who cracked the protection and decompiled it, to put it on git hub :D.
Yeah, i know that. Your Bot (AionSpot?) ist most probably also protected.
But AionScript(The User on this Thread aka Lev ) put his updated AionScript binaries here without Protection.

Most probably your Software is protected and needs to be unpacked.
If you wanna go down that Rabbithole i recommend you [Only registered and activated users can see links. Click Here To Register...] as a Knowledge Base. On this board you will find the crazy people ;-
10/29/2016 16:12 xmast#21
Quote:
Originally Posted by nucular1 View Post
Yeah, i know that. Your Bot (AionSpot?) ist most probably also protected.
But AionScript(The User on this Thread aka Lev ) put his updated AionScript binaries here without Protection.

Most probably your Software is protected and needs to be unpacked.
If you wanna go down that Rabbithole i recommend you [Only registered and activated users can see links. Click Here To Register...] as a Knowledge Base. On this board you will find the crazy people ;-
Yes, it's protected, but that doesn't matter. If you are good enough you can crack it within a few minutes :D. I mean, why crack a software which is not from a big company and costs mostly nothing. It's just bad for both sides, the creator gets mad and unmotivated, will stop updating and the guy who cracked it will have fun for a few days :D, that's it.
10/31/2016 12:32 nucular1#22

Let's keep this post alive ;-)

Edit 2:
Updated Offsets. Dialog List is rendered now.
But can't check currently all Offsets. DialogCollection is correct, DialogSingle most likely.
10/31/2016 23:18 cabotage#23
Russia XML for 5.1 (from last AS)
5116.0420.0804.10935_32.xml as Europe one has the 2 block similar mean some data will be almost same

5116.0420.(Russia) => 5116.0420 (Gameforge)
when you compare older u'll see what has changed and what not :)

hope it's help
11/01/2016 04:59 xmast#24
Okay, I'm in a very good mood after I found the active chain list :D.

Here is the ability stuff you need:

And:


And here the code:

If you still don't understand it ... learn C# first :D. Have fun guys, but it's only the ability list, not the active chain list - don't mix it up with the normal chain list which only shows chains instead of all abilites.
11/01/2016 20:08 0x00.NiNJA#25
Quote:
Originally Posted by xmast View Post
Okay, I'm in a very good mood after I found the active chain list :D.

Here is the ability stuff you need:

And:


And here the code:

If you still don't understand it ... learn C# first :D. Have fun guys, but it's only the ability list, not the active chain list - don't mix it up with the normal chain list which only shows chains instead of all abilites.
I'm guessing it's this that needs changing?
02/26/2017 00:52 xthack#26
Just code your own bots, it's not that hard...
05/02/2018 20:32 mukkokukko#27
Quote:
Originally Posted by xthack View Post
Just code your own bots, it's not that hard...
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what was this video about ? Now it is unavailable
08/03/2018 02:55 ThorsNextKrobanPro#28
You wanna update AS for 3.9? :)